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Time:
In total we estimate this exercise will take 80 minutes.
Aims: To test participants’ abilities to: • Work together towards a shared goal under pressure. • To project manage in a rapidly changing environment. • Quickly assimilate and share information effectively. • Prioritise and manage changing priorities. • Produce high quality, accurate output. • Write with the audience in mind. • Manage time effectively. • Ensure a high quality, accurate output. And • To allow participants to practise or demonstrate a range of skills including project management, time management, teamwork under pressure, quality control and accuracy, leadership, creativity and effective writing.
About
Time: The exercise in this module can be completed in about 50 minutes. In total, allowing for discussion, we recommend allowing about 80 minutes for this module.
Aims: To test participants’ abilities to: • Work together towards a shared goal under pressure. • To project manage in a rapidly changing environment. • Quickly assimilate and share information effectively. • Prioritise and manage changing priorities. • Produce high quality, accurate output. • Write with the audience in mind. • Manage time effectively. • Ensure a high quality, accurate output. And • To allow participants to practise or demonstrate a range of skills including project management, time management, teamwork under pressure, quality control and accuracy, leadership, creativity and effective writing.
Skills and Behaviours Tested: Team skills, planning and project management skills, writing skills, attention to detail, quality control, leadership, creativity and time management.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Supervisors and managers or anyone involved in project work.
You'll Need: • To create a blank Jamboard for each team, together with one for ‘training’ purposes. (Alternatively, the teams can use PowerPoint or Word to create their front pages, though this is not the recommended approach.) • The Activity Links provided and your unique Pin, which you’ll find in ‘My Account’ section of the member homepage. • To be able to visit teams periodically in their breakout rooms to provide further input.
Notes: This exercise works best when you have at least 2 teams competing to produce the best e-newspaper. Each team should have a minimum of 3 and, ideally, a maximum of 6 participants.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required).
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Time:
In total we estimate this exercise will take 90 minutes.
Aims: • To demonstrate the importance of building a clear understanding of needs and feelings in negotiation, through effective questioning and listening. • To show the importance of separating people and personalities from the problems. • To show the value of a shared problem/creative solution finding approach to negotiation. • To provide an opportunity to practise negotiation, teamwork and problem solving skills.
About
Time: This game can be played in about 60 minutes. In total, allowing for discussion and evaluation, we recommend allowing 90 minutes.
Aims: • To demonstrate the importance of building a clear understanding of needs and feelings in negotiation, through effective questioning and listening. • To show the importance of separating people and personalities from the problems. • To show the value of a shared problem/creative solution finding approach to negotiation. • To provide an opportunity to practise negotiation, teamwork and problem solving skills.
Skills and Behaviours Tested: Negotiation skills, communication, leadership, teamwork and collaboration, and problem solving.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Staff at all levels who are involved in negotiating, but managers in particular.
You'll Need: • Nothing other than the materials provided, but you might want to consider pre-assigning participants to their tribe and providing tribe members with their team brief and the island map in advance of the training session.
Notes: It’s best to run this exercise module without too much explanation. This exercise has many different potential solutions – the learning comes from the experience of trying to find one that all parties can agree to.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Breakout Rooms (required).
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Time:
In total we estimate this exercise will take 60 minutes.
Aims: • Show participants the importance of effective communication when working together, especially when working together remotely. • Test participants’ attention to detail, individually and collectively. • Test time management skills and a team’s ability to perform under pressure.
About
Time: The exercise in this module can be completed in about 40 minutes. In total, allowing for discussion, we recommend allowing about 60 minutes for this module.
Aims: • Show participants the importance of effective communication when working together, especially when working together remotely. • Test participants’ attention to detail, individually and collectively. • Test time management skills and a team’s ability to perform under pressure.
Skills and Behaviours Tested: Communication skills, attention to detail, problem solving, teamwork, collaboration, time management and leadership skills.
Group Size: Ideally, you’ll have 2 teams with a minimum of 2 participants in each, with each team assigned to a different breakout room. However, the game can be run with smaller groups, with all participants working together in 1 team competing against the clock.
Useful For: Staff at all levels.
You'll Need: • The Activity Link in Trainers’ Library and your Activity Link PIN from the My Account section of the member homepage. • A prize for the winning team.
Notes: In the exercise, teams are given a series of riddles, puzzles and questions to solve, to help them discover where Jill Fruggle hid her mother’s prize brooch. The riddles and puzzles have been deliberately designed to draw upon different skills. They include riddles and cryptic clues, mathematical questions, word questions, and general knowledge questions. Some require close attention to detail. This exercise can also be used to examine the role of leaders within teams. If you wish to use the exercise in this way, you might want to pre-assign the role of leader to someone from each team.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Breakout Rooms (required if more than one team).
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This is a great group activity and have recently used it to support collaborative working. So I don't mention a prize, and send the groups into their breakouts but request one member of each team join me for a quick meeting after about 10 minutes to see how things are going? Groups often struggle as they don't want to share anything with the other teams, but I check they've found the 0 clues and understood what that means and how many clues they've solved. I then ask how confident they are that they will achieve the goal within the timescales, and most groups say they'd like more time, but that's not possible. So, I suggest that maybe they might like to work together and pool their resources and work collaboratively to find the brooch. I send team members back to their groups to discuss and it's great to pop into the breakouts and listen to the discussions and responses to the suggestion of collaboration.
It doesn't matter if the groups do join or not, although the groups that do collaborate tend to get the answers more quickly, the value comes in the discussion of how we feel about sharing ideas and working with others. After all, we all have the same goal. We've had some great lessons learned that participants say are so reflective of the work environment, so a great learning opportunity.
PS I've done this with a group of global participants so if there could be a few less UK based questions it would be helpful. Still 5 * for me though. Thank you.
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Ann Pemberton
rated this item with 5 stars.
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I used Jill Fruggle's Treasure as part of a team building session yesterday. It went like a dream and the group really got into and said how much they enjoyed it. The technology was brilliant and it really helped the team to bond, and we had some conversations afterwards about effective team work and communication.
Thank you for designing it.
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Ann Pemberton
rated this item with 5 stars.
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Time:
In total we estimate this exercise will take 105 minutes.
Aims: • To tests individuals’ commitment to teamwork, as well as their ability to communicate effectively and work co-operatively together. • To explore how participants react when trust within their team is undermined and to observe how well individuals work together when under pressure. • To examine the impact changes in personnel can have on a team, as well as an opportunity to consider the size at which teams achieve optimum performance, in terms of their decision making abilities.
About
Time: The exercise in this module can be completed in about 60 minutes. In total, allowing for discussion, we recommend allowing about 105 minutes for this module.
Aims: • To tests individuals’ commitment to teamwork, as well as their ability to communicate effectively and work co-operatively together. • To explore how participants react when trust within their team is undermined and to observe how well individuals work together when under pressure. • To examine the impact changes in personnel can have on a team, as well as an opportunity to consider the size at which teams achieve optimum performance, in terms of their decision making abilities.
Skills and Behaviours Tested: Communication skills, problem solving, decision making, teamwork and team dynamics, leadership, conflict, trust, adapting to change and time management.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Staff at all levels.
You'll Need: • To customise the free spinner provided on Trainers’ Library. • A timer/stopwatch to keep track of time. (There is a countdown timer available in Trainers’ Library.)
Notes: This exercise has been designed to look at teamwork in a general sense and to provide an opportunity to think about what happens to teamwork when trust is impaired or missing. The first 10 minutes, before the exercise begins, should be used to give the teams a chance to clarify their understanding of the rules, and begin thinking about their strategy. In this module we’ve used a fictional currency that consists of Unums and Centums. This means the exercise can be used in any country, and with international groups, without further adaptation. (100 Unum = 1 Centum.)
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Breakout Rooms (required).
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Time:
In total we estimate this exercise will take 40 minutes.
Aims: • To test participants’ planning and communication skills. • To demonstrate the importance of listening and using summary and clarification to check understanding. • To consider what makes communication effective and the dangers of getting it wrong. • To energise a group of participants.
About
Time: The exercise in this module can be completed in about 20 minutes. In total, allowing for discussion, we recommend allowing about 40 minutes for this module.
Aims: • To test participants’ planning and communication skills. • To demonstrate the importance of listening and using summary and clarification to check understanding. • To consider what makes communication effective and the dangers of getting it wrong. • To energise a group of participants.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Staff at all levels.
You'll Need: • The Team Brief and appropriate Activity Links together with your unique PIN ready to send to the Team Leaders (Shepherds).
Notes: The timings shown above are based on giving the team(s) one attempt to complete a route around the course. However, you might like to give teams the opportunity to review their performance and have another go, either immediately, or later in the training, particularly if you want to link this activity to continuous improvement. For each additional attempt, allow a further 30 minutes. We’ve provided three different Route Maps for this activity, each of which is progressively more difficult. If you plan on giving participants just one attempt to complete the task, we recommend using Route 1/Activity Link 1 (the simplest) or Route 2 on Activity Link 2. If teams will have more than one opportunity to attempt the challenge, use a progressively difficult map in each subsequent round. You might like to have small prizes for the winning/successful teams.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Breakout Rooms (required for larger groups). • The system you use must also give participants the ability to annotate a file shared on screen with a ‘Stamp’, similar to that provided in Zoom.
Special Note of Thanks: We would like to thank our customers, Bharti Dekate and the team at We Are Ideas Consulting in Mumbai, India for the enormous help and generosity in designing this remote delivery version of Glasstap Sheep Trials.
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