A Creative Space |
40
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A review has not been posted for this item. If you are a member of Glasstap you can submit one using the contact us screen. |
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Time: The exercise in this module can be completed in about 15 minutes. In total, allowing for discussion, we recommend allowing about 40 minutes for this module.
Aims: • To encourage participants to think about the environment they live or work in. • To encourage participants to consider the impact the physical environment might have on creativity. • To consider ways in which space can be made ‘creative’.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Staff at all levels.
You'll Need: • Nothing other than the materials provided.
Notes: We recommend using Jamboard for this activity, though you could, if you prefer, ask participants to collaborate on creating a PowerPoint slide that represents their shared ideas. If using this module as an icebreaker, run the first activity/debrief only.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (optional). • Breakout Rooms (required).
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Brainstorming (R) |
25
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A review has not been posted for this item. If you are a member of Glasstap you can submit one using the contact us screen. |
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Time: The exercise in this module can be completed in about 15 minutes. In total, allowing for discussion, we recommend allowing about 25 minutes for this module.
Aims: • To explain and clarify the key rules of brainstorming.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Junior staff or those unfamiliar with brainstorming as an idea generation technique.
You'll Need: • Nothing other than the materials provided.
Notes: You may come across participants who question the use of the word brainstorming, and suggest it is offensive to people who suffer epilepsy. Our research indicates that the concern over the word brainstorming is something of an urban myth. Charities representing those who suffer from epilepsy say they have asked people suffering from epilepsy and concluded that the word brainstorming does not cause concern. Indeed, the word bears no relation to what actually happens to someone suffering epilepsy.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required).
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Creative Problem Solving Process (R) |
45
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A review has not been posted for this item. If you are a member of Glasstap you can submit one using the contact us screen. |
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Creative Problem Solving Process (R) |
Time: The exercise in this module can be completed in about 15 minutes. In total, allowing for discussion, we recommend allowing about 45 minutes for this module.
Aims: • To explore the process of creative problem solving. • To explain the role of idea generation and other creative thinking techniques.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Staff at all levels.
You'll Need: • Nothing other than the materials provided.
Notes: This module provides an introductory overview of a creative problem solving process. Trainers' Library contains many practical modules for developing the skills required for each stage, including modules that introduce techniques for generating, exploring and evaluating ideas.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required).
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Creative Training Design - Remote Delivery |
35
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A review has not been posted for this item. If you are a member of Glasstap you can submit one using the contact us screen. |
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Creative Training Design - Remote Delivery |
Time: The exercise in this module can be completed in about 25 minutes. In total, allowing for discussion, we recommend allowing about 35 minutes for this module.
Aims: • To give participants an opportunity to design an innovative icebreaker or energiser exercise that can be delivered remotely.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Anyone involved in designing or delivering training, or who soon will be.
You'll Need: • *See note under Set Up in the Trainer’s Notes.
Notes: This module involves designing a short training exercise. In addition to the time shown above, you’ll need to allow about 10 minutes for each team to deliver their new activity, but these do not need to be run consecutively. You might prefer to ask them to run their sessions at different points in the training, so they act as energisers.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (may be required*). • Breakout Rooms (required).
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Creativity - Where Are We Now? (R) |
75
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A review has not been posted for this item. If you are a member of Glasstap you can submit one using the contact us screen. |
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Creativity - Where Are We Now? (R) |
Time: The exercise in this module can be completed in about 40 minutes. In total, allowing for discussion, we recommend allowing about 75 minutes for this module.
Aims: • To encourage participants to consider existing attitudes towards creativity. • To encourage participants to consider the culture/environment in which they work, and its impact upon creative thinking. • To encourage participants to consider the extent to which creative thinking skills exist within their organisation.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Staff at all levels.
You'll Need: • Nothing other than the materials provided.
Notes: The module provides participants with an opportunity to reflect on where they think the organisation(s) they work for are in terms of encouraging and embracing creativity and innovation. If you have any concerns about the team’s ability or willingness to share their feelings openly and honestly, distribute the handout before the training session, with a clear deadline for returning it to you. Emphasise that the results will be collated and shared anonymously. Before the training session, collate the results and calculate the average scores. This approach will reduce the time needed to run this module by 10 minutes.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required).
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Fishbone Charts - Breaking Problems Down |
60
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A review has not been posted for this item. If you are a member of Glasstap you can submit one using the contact us screen. |
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Fishbone Charts - Breaking Problems Down |
Time: The exercise in this module can be completed in about 45 minutes. In total, allowing for discussion, we recommend allowing about 60 minutes for this module.
Aims: • To show how Fishbone Charts can be used to analyse problems and challenges. • To show how Fishbone Charts can help identify those contributory factors we can influence. • To illustrate how Fishbone Charts might help in the search for solutions.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Staff at all levels.
You'll Need: • Nothing other than the materials provided.
Notes: If working with participants from a single team/organisation, you could ask them to spend a little time before the training identifying a shared workplace problem they can work on together.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required).
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Forced Connections - An Idea Generation Tool (R) |
45
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A review has not been posted for this item. If you are a member of Glasstap you can submit one using the contact us screen. |
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Forced Connections - An Idea Generation Tool (R) |
Time: The exercise in this module can be completed in about 30 minutes. In total, allowing for discussion, we recommend allowing about 45 minutes for this module.
Aims: • To introduce ‘Forced Connections’ as a tool for generating unusual ideas by linking seemingly unrelated items. • To provide participants with an opportunity to practise using the technique.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Staff at all levels.
You'll Need: • To ask participants to bring a toy or random object to this session. • The Activity Link and your PIN for the video.
Notes: There are a number of modules that introduce different idea generation techniques. As well as this one, have a look at Reframe, Idea Box and Reversal.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (not required).
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Getting to the Root - Creative Investigation (R) |
40
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A review has not been posted for this item. If you are a member of Glasstap you can submit one using the contact us screen. |
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Getting to the Root - Creative Investigation (R) |
Time: The exercise in this module can be completed in about 20 minutes. In total, allowing for discussion, we recommend allowing about 40 minutes for this module.
Aims: • To introduce one way to investigate problems. • To provide a structured approach for identifying the causes of a problem.
Group Size: This module can be used with groups of up to 12 participants. It’s also suitable for 1-1 training.
Useful For: Anyone who wants to develop their creative problem solving skills.
You'll Need: • Nothing other than the materials provided.
Notes: This module considers how problems are often expressed in terms of symptoms and the importance of understanding what is causing those symptoms before taking action.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required).
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Idea Box - An Idea Generation Technique (R) |
40
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A review has not been posted for this item. If you are a member of Glasstap you can submit one using the contact us screen. |
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Idea Box - An Idea Generation Technique (R) |
Time: The exercise in this module can be completed in about 20 minutes. In total, allowing for discussion, we recommend allowing about 40 minutes for this module.
Aims: • To introduce ‘Idea Box’ as an idea generation technique. • To provide participants with an opportunity to practise using the technique.
Group Size: This module can be used with groups of up to 12 participants. It’s also suitable for 1-1 training.
Useful For: Staff at all levels.
You'll Need: • The PowerPoint slide, open and ready to share with participants.
Notes: There are several modules that introduce different idea generation techniques. As well as this one, have a look at Forced Connections, Reframe and Reversal.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (Not required). • Breakout Rooms (Required).
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Learning Stories |
45
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A review has not been posted for this item. If you are a member of Glasstap you can submit one using the contact us screen. |
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Time: The exercise in this module can be completed in about 30 minutes. In total, allowing for discussion, we recommend allowing about 45 minutes for this module.
Aims: • To demonstrate how stories can be used to illustrate learning points in interesting ways. • To provide a framework for writing a story. • To give participants an opportunity to practise creating a very short story.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Staff at all levels, especially trainers and those looking to develop the range of tools they can use to make presentations engaging and interesting.
You'll Need: • Nothing other than the materials provided.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required).
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Making the Impossible Possible - Creative Idea Development (R) |
50
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A review has not been posted for this item. If you are a member of Glasstap you can submit one using the contact us screen. |
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Making the Impossible Possible - Creative Idea Development (R) |
Time: The exercise in this module can be completed in about 20 minutes. In total, allowing for discussion, we recommend allowing about 50 minutes for this module.
Aims: • To encourage participants to try creating innovative solutions from seemingly wacky ideas. • To illustrate how the craziest ideas can contain the germ of brilliance.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Staff at all levels.
You'll Need: • The PowerPoint slide ready to share.
Notes: We recommend using a real issue in this activity, if participants work for the same organisation, but it’s not essential.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required).
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The Brainstorm Bench (R) |
70
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A review has not been posted for this item. If you are a member of Glasstap you can submit one using the contact us screen. |
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Time: The exercise in this module can be completed in about 35 minutes. In total, allowing for discussion, we recommend allowing about 70 minutes for this module.
Aims: • To generate ideas for improving customer service, a process, department, business…any aspect of a business or organisation. • To encourage participants to think about a problem or challenge from different and sometimes unusual perspectives.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Anyone who wants to generate ideas for continuous improvement.
You'll Need: • To select the questions that will be in play and create a blank Jamboard before running this activity. (There is a Trainer Handout to help you if you are unfamiliar with Jamboard.)
Notes: Although the brainstorm/discussion activity and discussion can be completed in 40 minutes, we strongly recommend adding the action planning activity outlined at the end of the module, which adds a further 30 minutes, unless this is incorporated elsewhere in your training. We’ve included some wacky questions in the set of Brainstorm Bench cards. These have blue text to make them easier to identify, so you can decide if you’d like to include them.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required).
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The E-Card Factory - Balancing Business with Values |
75
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A review has not been posted for this item. If you are a member of Glasstap you can submit one using the contact us screen. |
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The E-Card Factory - Balancing Business with Values |
Time: The exercise in this module can be completed in about 35 minutes. In total, allowing for discussion, we recommend allowing about 75 minutes for this module.
Aims: • To encourage participants to think about whether staff are engaged with the values of the organisation they work for. • To reflect on how shared values and a Balanced Business Scorecard approach can build employee engagement. • To demonstrate how values can drive innovation and performance.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: All staff, but particularly those with managerial responsibility.
You'll Need: • Staff will need access to PowerPoint or a similar application and have the basic skills required to use it.
Notes: You can use the five values we’ve suggested for the exercise, or you can use your own organisation’s vision and values. However, we strongly recommend limiting the number of values used in this exercise to 6 or fewer. If the organisation you’re working with doesn’t have a concise set of values, you could use an exercise like ‘Feelings Cards’ to generate discussion and identify some core values for the future.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required).
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Wide Angle Lens - Enabling Creative Solutions (R) |
60
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A review has not been posted for this item. If you are a member of Glasstap you can submit one using the contact us screen. |
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Wide Angle Lens - Enabling Creative Solutions (R) |
Time: The exercise in this module can be completed in about 30 minutes. In total, allowing for discussion, we recommend allowing about 60 minutes for this module.
Aims: • To reflect on the idea that the way we phrase problems can impact our ability to find creative solutions to them. • To demonstrate a way to change and broaden our perspective on problems to enable creative solution finding.
Group Size: This module can be used with groups of up to 12 participants. It’s also suitable for 1-1 training.
Useful For: Anyone involved in problem solving and solution finding.
You'll Need: • Nothing other than the materials provided.
Notes: This module introduces a powerful tool that can help the creative problem-solving process. It is best introduced before idea generation techniques like Reversal, Forced Connections etc.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required).
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