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Aims: • To explore common problems/conundrums associated with working in telesales or a call centre role and discuss ways of overcoming these. • To identify and share best practices and tips for making calls successful.
Time:
In total we estimate this exercise will take 60 minutes.
About
Time: The exercise in this module can be completed in about 30 minutes. In total, allowing for discussion, we recommend allowing about 60 minutes for this module.
Aims: • To explore common problems/conundrums associated with working in telesales or a call centre role and discuss ways of overcoming these. • To identify and share best practices and tips for making calls successful.
Skills and Behaviours Tested: Telesales and telephone skills, customer service, communication skills, effective questioning, building rapport, creative thinking and problem solving.
Group Size: Participants can play individually, although we recommend they play in pairs/small teams. We recommend a maximum of 12 participants for this exercise.
Useful For: Staff who are involved in a telesales or customer facing call centre role.
You'll Need: To prepare your chosen collaborative whiteboard or PowerPoint in advance with: • The ‘Pitfalls and Trampolines' game board image set as the background and locked. • A simple counter shape for each team in play that participants can move around the board. • The Dice app if using Miro or the spinner from Trainers’ Library set up as a dice.
You’ll also need: • The Pitfalls and Trampolines handouts (for the facilitator).
Notes: Pitfalls and Trampolines is a fun board game that can be used at any point within a training event but is perhaps most useful as a tool for reviewing key learning points and for sharing knowledge and ideas. Some of the Pitfalls and Trampolines questions in the facilitator’s handouts may not be applicable to your participants so, before starting the exercise, review and remove any that aren’t relevant. We recommend using Miro for this activity due to the functionality available, but it is possible to run the activity using other collaborative whiteboard solutions or PowerPoint if preferred. Whatever your chosen solution, you’ll need to ‘roll’ the dice for participants during the game.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (not required). • Collaborative Whiteboard (recommended).
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Aims: • To identify the things that we have in common with the rest of the group. • Explain how finding connections can help to break down barriers and build relationships more quickly.
Time:
In total we estimate this exercise will take 20 minutes.
About
Time: The exercise in this module can be completed in about 15 minutes. In total, allowing for discussion, we recommend allowing about 20 minutes for this module.
Aims: • To identify the things that we have in common with the rest of the group. • Explain how finding connections can help to break down barriers and build relationships more quickly.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Staff at all levels.
Notes: This is a great exercise to get people talking and identify how we can all connect quickly and easily.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (not required). • Collaborative Whiteboard (required depending on your delivery method).
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Aims: • To identify the things that we have in common with the rest of the group. • Explain how finding connections can help to break down barriers and build relationships more quickly.
Time:
In total we estimate this exercise will take 20 minutes.
About
Time: This exercise will take about 15 minutes to complete. In total, allowing for discussion, we recommend allowing 20 minutes for completion.
Aims: • To identify the things that we have in common with the rest of the group. • Explain how finding connections can help to break down barriers and build relationships more quickly.
Group Size: Can be used with groups of up to 24 participants.
Useful For: Staff at all levels.
You'll Need: • Nothing other than the materials provided.
Notes: This is a great exercise to get people talking and identify how we can all connect quickly and easily. The activity can be run with very large groups, but you would need to increase the timings.
Remote/Virtual Delivery: There is a Remote Delivery version of this icebreaker available in Trainers’ Library.
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Aims: • To examine common problems/conundrums associated with giving presentations and discuss ways of overcoming these. • To highlight and share best practices and tips for making presentations successful.
Time:
In total we estimate this exercise will take 60 minutes.
About
Time: The exercise in this module can be completed in about 30 minutes. In total, allowing for discussion, we recommend allowing about 60 minutes for this module.
Aims: • To examine common problems/conundrums associated with giving presentations and discuss ways of overcoming these. • To highlight and share best practices and tips for making presentations successful.
Skills and Behaviours Tested: Presentation skills, communication skills, influence and persuasion, planning and preparation, creative thinking and audience engagement.
Group Size: Participants can play individually, although we recommend they play in pairs/small teams. We recommend a maximum of 12 participants for this exercise.
Useful For: Staff at all levels who are involved in delivering presentations.
You'll Need: To prepare your chosen collaborative whiteboard or PowerPoint in advance with: • The ‘Pitfalls and Trampolines' game board image set as the background and locked. • A simple counter shape for each team in play that participants can move around the board. • The Dice app if using Miro or the spinner from Trainers’ Library set up as a dice.You’ll also need: • The Pitfalls and Trampolines handouts (for the facilitator).
Notes: Pitfalls and Trampolines is a fun board game that can be used at any point within a training event but is perhaps most useful as a tool for reviewing key learning points and for sharing knowledge and ideas. Some of the Pitfalls and Trampolines questions in the facilitator’s handouts may not be applicable to your participants so, before starting the exercise, review and remove any that aren’t relevant. We recommend using Miro for this activity due to the functionality available, but it is possible to run the activity using other collaborative whiteboard solutions or PowerPoint if preferred. Whatever your chosen solution, you’ll need to ‘roll’ the dice for participants during the game.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (not required). • Collaborative Whiteboard (recommended).
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Aims: • To test participants’ communication in a fun way and identify areas for improvement. • To consider the impact poor communication can have on performance levels.
Time:
In total we estimate this exercise will take 25 minutes.
About
Time: The exercise in this module can be completed in about 10 minutes. In total, allowing for discussion, we recommend allowing about 25 minutes for this module.
Aims: • To test participants’ communication in a fun way and identify areas for improvement. • To consider the impact poor communication can have on performance levels.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Staff at all levels.
You'll Need: • A timer/stopwatch. • An online whiteboard or similar to record the scores. • The ability to share the Pie PowerPoint slide/image on screen for participants to add their fruit (stamps) to. And for each pair of participants: • The Pie Map Handouts. • The ability to annotate a file shared on screen with a ‘Stamp’, similar to that provided in Zoom.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (not required). • Collaborative Whiteboard (not required).
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Aims: • To help participants understand what it feels like to be engaged in their job and the difference it makes to how they feel and the quality of their work.
Time:
In total we estimate this exercise will take 50 minutes.
About
Time: The exercise in this module can be completed in about 30 minutes. In total, allowing for discussion, we recommend allowing about 50 minutes for this module.
Aims: • To help participants understand what it feels like to be engaged in their job and the difference it makes to how they feel and the quality of their work.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Participants with managerial responsibility (or those that will have imminently).
Notes: It is advisable to start this exercise without too much introduction – just hand out the briefings and let them get on with it. Whilst this works very well as a stand-alone exercise, we thoroughly recommend using it in conjunction with Employee Engagement 1 , Employee Engagement 2 and Employee Engagement 3. .
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required). • Collaborative Whiteboard (required).
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Aims: • To explore some of the challenges participants will face as a trainer and encourage trainers to reflect on how they’d approach them.
Time:
In total we estimate this exercise will take 75 minutes.
About
Time: The exercise in this module can be completed in about 60 minutes. In total, allowing for discussion, we recommend allowing about 75 minutes for this module.
Aims: • To explore some of the challenges participants will face as a trainer and encourage trainers to reflect on how they’d approach them.
Skills and Behaviours Tested: Training delivery skills, facilitation skills, communication skills, influence and persuasion, planning and preparation, creative thinking and problem solving.
Group Size: We recommend a maximum of 12 participants for this exercise.
Useful For: New trainers or those looking to build their skills and review challenges they might face or have faced.
You'll Need: To prepare your chosen collaborative whiteboard or PowerPoint in advance with: • The ‘At a Crossroads’ game board image set as the background and locked. • The car counter images (provided). • A set of 3 ‘sticky notes’ for each team labelled Diversion 1, Diversion 2 and Diversion 3 that will be placed to the right of the gameboard image. You’ll also need: • The Question and Suggested Answer handout (for the facilitator). • 60 Second Timer. • Facilitator Traffic Lights.
Notes: This exercise is suitable for use with groups of up to 12 participants. It is run as a competitive game, which is a race to the finish and played in 2-4 teams with 2-3 players in each team. We do not recommend having teams with more than 3 participants. All the scenarios contained in the handout are based on actual experiences faced by trainers. We recommend using Miro for this activity due to the functionality available, but it is possible to run the activity using other collaborative whiteboard solutions or PowerPoint, if preferred.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (not required). • Collaborative Whiteboard (recommended).
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Aims: • To explore some of the challenges participants will face whilst managing the performance of individuals in their team.
Time:
In total we estimate this exercise will take 75 minutes.
About
Time: The exercise in this module can be completed in about 60 minutes. In total, allowing for discussion, we recommend allowing about 75 minutes for this module.
Aims: • To explore some of the challenges participants will face whilst managing the performance of individuals in their team.
Skills and Behaviours Tested: Leadership and management skills, communication, assertiveness, empathy and problem solving.
Group Size: We recommend a maximum of 12 participants for this exercise.
Useful For: Anyone who is responsible for the performance of others, or who soon will be.
You'll Need: To prepare your chosen collaborative whiteboard or PowerPoint in advance with: • The ‘At a Crossroads’ game board image set as the background and locked. • The car counter images (provided). • A set of 3 ‘sticky notes’ for each team labelled Diversion 1, Diversion 2 and Diversion 3 that will be placed to the right of the game board image. You’ll also need: • The Question and Suggested Answer handout (for the facilitator). • 60 Second Timer. • Facilitator Traffic Lights.
Notes: This exercise is suitable for use with groups of up to 12 participants. It is run as a competitive game, which is a race to the finish and played in 2-4 teams with 2-3 players in each team. We do not recommend having teams with more than 3 participants. We recommend using Miro for this activity due to the functionality available, but it is possible to run the activity using other collaborative whiteboard solutions or PowerPoint, if preferred.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (not required). • Collaborative Whiteboard (recommended).
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Aims: • To explore some of the challenges participants will face as a manager and how to approach them with the right balance of ethics and pragmatism.
Time:
In total we estimate this exercise will take 75 minutes.
About
Time: The exercise in this module can be completed in about 60 minutes. In total, allowing for discussion, we recommend allowing about 75 minutes for this module.
Aims: • To explore some of the challenges participants will face as a manager and how to approach them with the right balance of ethics and pragmatism.
Skills and Behaviours Tested: Leadership and management skills (especially when managing for the first time), communication, assertiveness, empathy and problem solving.
Group Size: We recommend a maximum of 12 participants for this exercise.
Useful For: Learners who are brand new managers (or very soon will be), particularly if they have been promoted from within the team.
You'll Need: To prepare your chosen collaborative whiteboard or PowerPoint in advance with: • The ‘At a Crossroads’ game board image set as the background and locked. • The car counter images (provided). • A set of 3 ‘sticky notes’ for each team labelled Diversion 1, Diversion 2 and Diversion 3 that will be placed to the right of the gameboard image. You’ll also need: • The Question and Suggested Answer handout (for the facilitator). • 60 Second Timer. • Facilitator Traffic Lights.
Notes: This exercise is suitable for use with groups of up to 12 participants. It is run as a competitive game, which is a race to the finish and played in 2-4 teams with 2-3 players in each team. We do not recommend having teams with more than 3 participants. All the scenarios contained in the handout are based on actual experiences faced by managers in their first year of managing a team. It is a particularly useful exercise for people who have been promoted from within the team to become the manager and who are struggling to adapt to their new role with people who were once their peers. We recommend using Miro for this activity due to the functionality available, but it is possible to run the activity using other collaborative whiteboard solutions or PowerPoint, if preferred.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (not required). • Collaborative Whiteboard (recommended).
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Aims: • To give participants an opportunity to practise new sales approaches.
Time:
In total we estimate this exercise will take 25 minutes.
About
Time: The exercise in this module can be completed in about 15 minutes. In total, allowing for discussion, we recommend allowing about 25 minutes for this module.
Aims: • To give participants an opportunity to practise new sales approaches.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Anyone involved in sales.
You'll Need: • The handouts provided.
Notes: This exercise can be run at intervals in a sales course. It provides a simple opportunity for participants to practice what they’ve learnt.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required).
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Aims: • To demonstrate the importance of teamwork. • To show how, by working together, we have the potential to achieve more. • To encourage participants to consider the dangers of an overly competitive workplace culture.
Time:
In total we estimate this exercise will take 35 minutes.
About
Time: The exercise in this module can be completed in about 15 minutes. In total, allowing for discussion, we recommend allowing about 35 minutes for this module.
Aims: • To demonstrate the importance of teamwork. • To show how, by working together, we have the potential to achieve more. • To encourage participants to consider the dangers of an overly competitive workplace culture.
Skills and Behaviours Tested: Teamwork, collaboration, leadership, avoiding assumptions and problem solving.
Group Size: A minimum of 2 and a maximum of 8 participants are required for this exercise.
Useful For: Staff at all levels.
You'll Need: To prepare your chosen collaborative whiteboard or PowerPoint in advance with: • The ‘The Wheel’ game board image set as the background and locked. • A simple counter shape that participants can move around. • The Dice app if using Miro or the spinner from Trainers’ Library set up as a dice. • Prizes. (Virtual prizes (pictures) or physical prizes – for example, a pile of wrapped sweets, or mini chocolate bars that you can send to winning participants after the event.)If playing the alternative version of the game, you’ll need to create up to a maximum of 8 counters.
Notes: This module provides a superb introduction to any training around teamwork and co-operation/collaboration and has been used successfully with participants at all levels within an organisation, from junior clerical staff to directors. It also provides an ideal introduction to training around the service chain, and internal customer care. We recommend using Miro for this activity due to the functionality available, but it is possible to run the activity using other collaborative whiteboard solutions or PowerPoint if preferred. Whatever your chosen solution, you’ll need to ‘roll’ the dice for participants during the game.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (not required). • Collaborative Whiteboard (recommended).
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Aims: • To encourage participants to reflect on their team’s strengths and weaknesses and identify behaviours that need to change.
Time:
In total we estimate this exercise will take 30 minutes.
About
Time: The exercise in this module can be completed in about 15 minutes. In total, allowing for discussion, we recommend allowing about 30 minutes for this module.
Aims: • To encourage participants to reflect on their team’s strengths and weaknesses and identify behaviours that need to change.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Teams.
You'll Need: • To create a whiteboard that participants can access and add sticky notes to in breakout rooms. We recommend using Miro although you may have access to or wish to use a suitable alternative.
Notes: This activity, designed to be run at the end of a team training session or meeting, provides an opportunity for a team to reflect on what they’ve learnt about how they operate and where improvements can be made.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required). • Collaborative Whiteboard (required).
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Aims: • To explore differences within a group of people. • To encourage people to recognise and be comfortable with differences. • To begin conversations about the support we can provide others and the support we might like to request from others.
Time:
In total we estimate this exercise will take 50 minutes.
About
Time: The exercise in this module can be completed in about 20 minutes. In total, allowing for discussion, we recommend allowing about 50 minutes for this module.
Aims: • To explore differences within a group of people. • To encourage people to recognise and be comfortable with differences. • To begin conversations about the support we can provide others and the support we might like to request from others.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Staff at all levels.
Notes: This activity requires a series of white boards where participants can add post-it notes and move these around. We recommend using Miro or a suitable alternative solution for this activity.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (not required unless you have more than 6 participants). • Collaborative Whiteboard (required).
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Aims: • To explore differences within a group of people. • To encourage people to recognise and be comfortable with differences. • To begin conversations about the support we can provide others and the support we might like to request from others.
Time:
In total we estimate this exercise will take 50 minutes.
About
Time: The exercise in this module can be completed in about 20 minutes. In total, allowing for discussion, we recommend allowing about 50 minutes for this module.
Aims: • To explore differences within a group of people. • To encourage people to recognise and be comfortable with differences. • To begin conversations about the support we can provide others and the support we might like to request from others.
Group Size: This module can be used with groups of up to 25 participants.
Useful For: Staff at all levels.
You'll Need: • To prepare the test flipchart (as shown on PowerPoint slide 2). • To pre-prepare 6-8 flipcharts with one of the questions from the Trainers’ Handout. • Plenty of sticky notes for participants.
Remote/Virtual Delivery: There is a Remote Delivery version of this module available in Trainers’ Library.
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Aims: • To introduce ‘Reframe’ as an idea generation method. • To provide participants with an opportunity to practise using the approach.
Time:
In total we estimate this exercise will take 45 minutes.
About
Time: The exercise in this module can be completed in about 30 minutes. In total, allowing for discussion, we recommend allowing about 45 minutes for this module.
Aims: • To introduce ‘Reframe’ as an idea generation method. • To provide participants with an opportunity to practise using the approach.
Group Size: This module can be used with groups of up to 12 participants. It’s also suitable for 1-1 training.
Useful For: Staff at all levels.
You'll Need: • Nothing other than the materials provided.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required).
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Aims: • To explain the difference between reproductive and productive thinking. • To explain the dangers of relying on reproductive thinking when solving problems. • To provide an opportunity for participants to practise productive thinking. • To get participants in the right mindset for productive idea generation.
Time:
In total we estimate this exercise will take 60 minutes.
About
Time: The exercise in this module can be completed in about 30 minutes. In total, allowing for discussion, we recommend allowing about 60 minutes for this module.
Aims: • To explain the difference between reproductive and productive thinking. • To explain the dangers of relying on reproductive thinking when solving problems. • To provide an opportunity for participants to practise productive thinking. • To get participants in the right mindset for productive idea generation.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Staff at all levels.
Notes: Though not essential, we recommend using a whiteboard in one of the activities in this module that participants can access from breakout rooms, add sticky notes to and be able to move them around. We recommend using Miro or a suitable alternative solution for this activity.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required).
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Aims: • To explore how different participants feel about and respond to change at work. • To help participants understand why they may react differently to change outside of the workplace.
Time:
In total we estimate this exercise will take 30 minutes.
About
Time: The exercise in this module can be completed in about 10 minutes. In total, allowing for discussion, we recommend allowing about 30 minutes for this module.
Aims: • To explore how different participants feel about and respond to change at work. • To help participants understand why they may react differently to change outside of the workplace.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Staff at all levels.
You'll Need: • The Activity Link and your PIN.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (not required).
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Aims: • To explore how accurate participants can be when working under pressure.
Time:
In total we estimate this exercise will take 25 minutes.
About
Time: The exercise in this module can be completed in about 10 minutes. In total, allowing for discussion, we recommend allowing about 25 minutes for this module.
Aims: • To explore how accurate participants can be when working under pressure.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Anyone.
You'll Need: • The Activity Link and PIN. • The PowerPoint slides of examples.
Notes: This is a more demanding version of the Colour Confusion activities that can be used as a follow-on. This game is best played in teams with 2-3 participants in each. Please note, this exercise may not be suitable if you have participants who suffer from colour-blindness, or who are visually impaired.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required).
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Aims: • To encourage participants to try creating innovative solutions from seemingly wacky ideas. • To illustrate how the craziest ideas can contain the germ of brilliance.
Time:
In total we estimate this exercise will take 50 minutes.
About
Time: The exercise in this module can be completed in about 20 minutes. In total, allowing for discussion, we recommend allowing about 50 minutes for this module.
Aims: • To encourage participants to try creating innovative solutions from seemingly wacky ideas. • To illustrate how the craziest ideas can contain the germ of brilliance.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Staff at all levels.
You'll Need: • The PowerPoint slide ready to share.
Notes: We recommend using a real issue in this activity, if participants work for the same organisation, but it’s not essential.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required).
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Aims: • To reflect on how well participants work together in a competitive situation. • To re-energise a group.
Time:
In total we estimate this exercise will take 15 minutes.
About
Time: The exercise in this module can be completed in about 10 minutes. In total, allowing for discussion, we recommend allowing about 15 minutes for this module.
Aims: • To reflect on how well participants work together in a competitive situation. • To re-energise a group.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Anyone.
You'll Need: • The Activity Link and PIN. • The PowerPoint example slide.
Notes: This game is best played in teams with between 3 and 5 participants in each. Please note, this exercise may not be suitable if you have participants who suffer from colour-blindness, or who are visually impaired.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required).
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Aims: • To test participants accuracy under pressure when working in teams. • To reflect on how they could have improved their performance.
Time:
In total we estimate this exercise will take 20 minutes.
About
Time: The exercise in this module can be completed in about 10 minutes. In total, allowing for discussion, we recommend allowing about 20 minutes for this module.
Aims: • To test participants accuracy under pressure when working in teams. • To reflect on how they could have improved their performance.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Anyone.
You'll Need: • The Activity Link and PIN. • The PowerPoint slides of examples.
Notes: This game is best played in teams with 3-5 participants in each. Please note, this exercise may not be suitable if you have participants who suffer from colour-blindness, or who are visually impaired.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required).
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Aims: • To remind participants of the GROW model and what each letter stands for. • To encourage participants to reflect upon how they’ll continue to develop their coaching skills and create an action plan using the GROW model.
Time:
In total we estimate this exercise will take 30 minutes.
About
Time: The exercise in this module can be completed in about 20 minutes. In total, allowing for discussion, we recommend allowing about 30 minutes for this module.
Aims: • To remind participants of the GROW model and what each letter stands for. • To encourage participants to reflect upon how they’ll continue to develop their coaching skills and create an action plan using the GROW model.
Group Size: This module can be used with groups of up to 12 participants. It’s also suitable for 1-1 training.
Useful For: Staff at all levels.
You'll Need: • Nothing other than the materials provided.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required).
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An excellent, short, exercise to highlight the four elements of the GROW model and to help coaches consider their CPD and any associated action planning they need to implement. I used this exercise recently on a 1-2-1 as part of a coaching discussion, so useful to consider using this for coaching clients and other development opportunities also.
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Gill Hannah
rated this item with 5 stars.
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Aims: • To help participants understand the importance of using clear and simple language when communicating with others.
Time:
In total we estimate this exercise will take 15 minutes.
About
Time: The exercise in this module can be completed in about 10 minutes. In total, allowing for discussion, we recommend allowing about 15 minutes for this module.
Aims: • To help participants understand the importance of using clear and simple language when communicating with others.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Staff at all levels.
You'll Need: • The PowerPoint and Handout ready to share with participants. • A stopwatch or timer.
Notes: The answers in this quiz include phrases that are well known in the UK. Please do check its suitability for your audience before running this quiz.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required).
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Aims: • To build rapport between participants. • To identify learning objectives.
Time:
In total we estimate this exercise will take 30 minutes.
About
Time: The exercise in this module can be completed in about 20 minutes. In total, allowing for discussion, we recommend allowing about 30 minutes for this module.
Aims: • To build rapport between participants. • To identify learning objectives.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Staff at all levels.
You'll Need: • The PowerPoint slides provided or similar software that allows participants to draw/colour a picture.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (not required).
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An "oldie but a goodie". I've used this type of approach many times as an introduction exercise. I do, however, like the idea of using it as a review at the end of a piece of learning, and don't know why I didn't use this in this way before. Just shows, need to be pushed out of your comfort zone to think more widely than just using the same things for the same things time and time again. This has pushed me to consider how can I use/adapt this and other similar exercises in a different way.
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Gill Hannah
rated this item with 5 stars.
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Aims: • To explore what participants can do to improve their own levels of engagement.
Time:
In total we estimate this exercise will take 45 minutes.
About
Time: The exercise in this module can be completed in about 30 minutes. In total, allowing for discussion, we recommend allowing about 45 minutes for this module.
Aims: • To explore what participants can do to improve their own levels of engagement.
Group Size: This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For: Staff at all levels.
You'll Need: • The Activity Link provided and your Activity Link PIN.
Remote/Virtual Delivery: Remote Delivery requires a system that as an absolute minimum provides the following functionality: • Face-to-face discussion. • Share screen. • Chat. • Share files. In addition, we strongly recommend using a system that provides for: • Polls/Quizzes (not required). • Breakout Rooms (required).
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A review has not been posted for this item. If you are a member of Glasstap you can submit one using the contact us screen. |
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