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Here’s a list of everything we’ve added to Trainers’ Library® recently. We’re constantly at work developing and testing new innovative training materials and activities for the library. If you've a particular topic you'd like more materials on, or have an idea for a new exercise, let us know by clicking here.


 

The Job Dilemma - Feelings of Engagement (R)

Aims:
• To explore what participants can do to improve their own levels of engagement.

Time:
In total we estimate this exercise will take 45 minutes.
About

Time:
The exercise in this module can be completed in about 30 minutes. In total, allowing for discussion, we recommend allowing about 45 minutes for this module.

Aims:
• To explore what participants can do to improve their own levels of engagement.

Group Size:
This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.

Useful For:
Staff at all levels.

You'll Need:
• The Activity Link provided and your Activity Link PIN.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (not required).
• Breakout Rooms (required).

Downloads


+ more for Pro
Trainer Notes (Word)

Counts as 1 download.

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Label

Bringing the Cows Home - Testing Analytical Thinking (R)

Aims:
• Test analytical skills and encourage clear thinking.
• Test participants’ attention to detail, individually or collectively, and to test levels of accuracy under pressure.
• Allow participants to work together to solve a specific problem.

Time:
In total we estimate this exercise will take 75 minutes.
About

Time:
The exercise in this module can be completed in about 45 minutes. In total, allowing for discussion, we recommend allowing about 75 minutes for this module.

Aims:
• Test analytical skills and encourage clear thinking.
• Test participants’ attention to detail, individually or collectively, and to test levels of accuracy under pressure.
• Allow participants to work together to solve a specific problem.

Skills and Behaviours Tested:
Analytical skills, attention to detail, problem solving, teamwork.

Group Size:
We recommend placing participants into teams of 2–4 for this exercise. However, strictly speaking there is no minimum number of participants – this exercise can even be used to test individual skills.

Useful For:
Staff at all levels.

You'll Need:
• The Activity Link in Trainers’ Library and your Activity Link PIN from the My Account section of the member homepage.

Notes:
In this exercise participants are presented with a lot of information and success will depend on their ability to approach the problem in a structured, methodical way and work effectively under pressure.

This exercise can also be used to examine the role of leaders within teams. If you wish to use the exercise in this way, you might want to pre-assign the role of leader to someone from each team.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (not required).
• Breakout Rooms (required - if more than one team).

Downloads


+ more for Pro
Trainer Notes (Word)

Counts as 1 download.

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Label

Leap of Faith (R)

Aims:
• To explore the way underlying beliefs can drive behaviour.
• To help participants to identify beliefs that they share even where the observable behaviours seem unusual.

Time:
In total we estimate this exercise will take 80 minutes.
About

Time:
The exercise in this module can be completed in about 45 minutes. In total, allowing for discussion, we recommend allowing about 80 minutes for this module.

Aims:
• To explore the way underlying beliefs can drive behaviour.
• To help participants to identify beliefs that they share even where the observable behaviours seem unusual.

Group Size:
This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.

Useful For:
Teams, work groups and/or their leaders who wish to explore cultural differences between nationalities, age groups, or departments and organisations.

You'll Need:
• The Activity Links provided and your Activity Link PIN.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (not required).
• Breakout Rooms (required).

Label

The Job Dilemma - Feelings of Engagement

Aims:
• To explore what participants can do to improve their own levels of engagement.

Time:
In total we estimate this exercise will take 45 minutes.
About

Time:
The exercise in this module can be completed in about 30 minutes. In total, allowing for discussion, we recommend allowing about 45 minutes for this module.

Aims:
• To explore what participants can do to improve their own levels of engagement.

Group Size:
This module can be used with groups of up to 25 participants.

Useful For:
Staff at all levels.

You'll Need:
• Nothing other than the materials provided.

Downloads


+ more for Pro
Trainer Notes (Word)

Counts as 1 download.

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Label

Random Colour Review (R)

Aims:
• To encourage participants to reflect on learning they’ve experienced.
• To review the key learning points from training.
• To encourage participants to think about the next steps they’ll take to implement the learning.

Time:
In total we estimate this exercise will take 30 minutes.
About

Time:
The exercise in this module can be completed in about 15 minutes. In total, allowing for discussion, we recommend allowing about 30 minutes for this module.

Aims:
• To encourage participants to reflect on learning they’ve experienced.
• To review the key learning points from training.
• To encourage participants to think about the next steps they’ll take to implement the learning.

Group Size:
This module can be used with larger groups of between 7 and 12 participants. It’s not suitable for 1-1 training.

Useful For:
Staff at all levels.

You'll Need:
• We recommend using the Spinning Wheel for this activity, though it’s not essential.

Notes:
The questions we’ve provided in this activity are suggestions only and you do not have to include all categories. It is recommended that, if including the blue ‘facts’ category, you add further questions specific to your learning content.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (not required).
• Breakout Rooms (required).

Downloads


+ more for Pro
Trainer Notes (Word)

Counts as 1 download.

Login or Register to Download.
Label

Random Colour Review

Aims:
• To encourage participants to reflect on learning they’ve experienced.
• To review the key learning points from training.
• To encourage participants to think about the next steps they’ll take to implement the learning.

Time:
In total we estimate this exercise will take 30 minutes.
About

Time:
This exercise will take about 15 minutes to complete. In total, allowing for discussion, we recommend allowing 30 minutes for completion.

Aims:
• To encourage participants to reflect on learning they’ve experienced.
• To review the key learning points from training.
• To encourage participants to think about the next steps they’ll take to implement the learning.

Group Size:
This module can be used with groups of between 8 and 25 participants.

Useful For:
Staff at all levels.

You'll Need:
• We recommend using the Spinning Wheel for this activity, though it’s not essential.
• To prepare the Question Cards in advance of the training.

Notes:
The questions we’ve provided in this activity are suggestions only and you do not have to include all categories. It is recommended that, if including the blue ‘facts’ category, you add further questions specific to your learning content.

Remote/Virtual Delivery:
There is a Remote Delivery version of this module available in Trainers’ Library.

Downloads


+ more for Pro
Trainer Notes (Word)

Counts as 1 download.

Login or Register to Download.
Label

The Learning Journey (R)

Aims:
• To encourage participants to reflect on learning they’ve experienced, and how they are going to use it.

Time:
In total we estimate this exercise will take 40 minutes.
About

Time:
The exercise in this module can be completed in about 20 minutes. In total, allowing for discussion, we recommend allowing about 40 minutes for this module.

Aims:
• To encourage participants to reflect on learning they’ve experienced, and how they are going to use it.

Group Size:
This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.

Useful For:
Staff at all levels.

You'll Need:
• You will want to make sure participants have access to the tools and resources they need for this exercise, if you want them to complete it during the live training session.

Notes:
This could be a task that participants complete in their own time outside the learning event, in which case we recommend that you arrange a review session where the results are shared, and where you build on these with some action planning activities to conclude the training programme.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (not required).
• Breakout Rooms (optional).

Downloads
Available to Basic
Trainer Notes
Handout
Handout (Word)


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Trainer Notes (Word)

Counts as 1 download.

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Label

The Learning Journey

Aims:
• To encourage participants to reflect on learning they’ve experienced, and how they are going to use it.

Time:
In total we estimate this exercise will take 40 minutes.
About

Time:
This exercise will take about 20 minutes to complete. In total, allowing for discussion, we recommend allowing 40 minutes for completion.

Aims:
• To encourage participants to reflect on learning they’ve experienced, and how they are going to use it.

Group Size:
This module can be used with groups of up to 25 participants.

Useful For:
Staff at all levels.

You'll Need:
• To make sure participants have access to the tools and resources they need for this exercise, if you want them to complete it during the training session.

Notes:
This could be a task that participants complete in their own time outside the learning session, in which case we recommend that you arrange a review session where the results are shared and where you build on these with some action planning activities to conclude the training programme.

Remote/Virtual Delivery:
There is a Remote Delivery version of this module available in Trainers’ Library.

Downloads
Available to Basic
Trainer Notes
Handout
Handout (Word)


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Trainer Notes (Word)

Counts as 1 download.

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Label

Natural Metaphor

Aims:
• To encourage participants to reflect on where they are, their strengths and the challenges they face.
• To identify parallels with nature and reflect on what learning this provides.

Time:
In total we estimate this exercise will take 45 minutes.
About

Time:
This exercise will take about 15 minutes to complete. In total, allowing for discussion, we recommend allowing 45 minutes for completion.

Aims:
• To encourage participants to reflect on where they are, their strengths and the challenges they face.
• To identify parallels with nature and reflect on what learning this provides.

Group Size:
This module can be used with groups of up to 25 participants.

Useful For:
New leaders in particular and in any situation where self-reflection might be valuable.

You'll Need:
• Nothing other than the materials provided.

Notes:
Nature can be a powerful metaphor for learning. It is, after all, in a constant state of change, growth and renewal and it’s full of symbiotic relationships. There are clear parallels here with the workplace where success is often dependent on teamwork, where change is constant and where communication, learning and adaptability are essential skills.

This can be a particularly powerful activity to use with new managers to encourage them to reflect on their place in the team and the skills they need to develop but it can be used in other situations too, where some self-reflection might be valuable.

Remote/Virtual Delivery:
There is a Remote Delivery version of this module available in Trainers’ Library.

Downloads


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Trainer Notes (Word)

Counts as 1 download.

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Label

Natural Metaphor (R)

Aims:
• To encourage participants to reflect on where they are, their strengths and the challenges they face.
• To identify parallels with nature and reflect on what learning this provides.

Time:
In total we estimate this exercise will take 45 minutes.
About

Time:
The exercise in this module can be completed in about 15 minutes. In total, allowing for discussion, we recommend allowing about 45 minutes for this module.

Aims:
• To encourage participants to reflect on where they are, their strengths and the challenges they face.
• To identify parallels with nature and reflect on what learning this provides.

Group Size:
This module can be used with groups of up to 12 participants. It’s also suitable for 1-1 training.

Useful For:
New leaders in particular and in any situation where self-reflection might be valuable.

You'll Need:
• Nothing other than the materials provided.

Notes:
Nature can be a powerful metaphor for learning. It is, after all, in a constant state of change, growth and renewal and it’s full of symbiotic relationships. There are clear parallels here with the workplace where success is often dependent on teamwork, where change is constant and where communication, learning and adaptability are essential skills.

This can be a particularly powerful activity to use with new managers to encourage them to reflect on their place in the team and the skills they need to develop but it can be used in other situations too, where some self-reflection might be valuable.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (not required).
• Breakout Rooms (required).

Downloads


+ more for Pro
Trainer Notes (Word)

Counts as 1 download.

Login or Register to Download.
Label

Getting SMART - Setting Objectives (R)

Aims:
• To introduce (or remind participants of) SMART objectives.
• To give participants the opportunity to practice writing SMART objectives.

Time:
In total we estimate this exercise will take 50 minutes.
About

Time:
The exercise in this module can be completed in about 35 minutes. In total, allowing for discussion, we recommend allowing about 50 minutes for this module.

Aims:
• To introduce (or remind participants of) SMART objectives.
• To give participants the opportunity to practice writing SMART objectives.

Group Size:
This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.

Useful For:
Staff at all levels.

You'll Need:
• The Activity Link and your PIN from Trainers’ Library.

Notes:
This module can be used to introduce SMART for participants who have not encountered the acronym before, or as a refresher for those who have.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (not required).
• Breakout Rooms (required).

Downloads


+ more for Pro
Trainer Notes (Word)

Counts as 1 download.

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Label

Difficult Conversations - And How to Plan for Them (R)

Aims:
• To show participants a five-step model that will help them establish the need for a difficult conversation and plan for a successful outcome.

Time:
In total we estimate this exercise will take 45 minutes.
About

Time:
The exercise in this module can be completed in about 15 minutes. In total, allowing for discussion, we recommend allowing about 45 minutes for this module.

Aims:
• To show participants a five-step model that will help them establish the need for a difficult conversation and plan for a successful outcome.

Group Size:
This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.

Useful For:
Anyone.

You'll Need:
• Nothing other than the materials provided.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (not required).
• Breakout Rooms (required).

Downloads
Available to Basic
Trainer Notes
Handout
Handout (Word)


+ more for Pro
Trainer Notes (Word)

Counts as 1 download.

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Label

Difficult Conversations - And How to Plan for Them

Aims:
• To show participants a five-step model that will help them establish the need for a difficult conversation and plan for a successful outcome.

Time:
In total we estimate this exercise will take 45 minutes.
About

Time:
The exercise in this module can be completed in about 15 minutes. In total, allowing for discussion, we recommend allowing about 45 minutes for this module.

Aims:
• To show participants a five-step model that will help them establish the need for a difficult conversation and plan for a successful outcome.

Group Size:
This module can be used with groups of up to 25 participants.

Useful For:
Anyone.

You'll Need:
• Nothing other than the materials provided.

Remote/Virtual Delivery:
There is a Remote Delivery version of this module available in Trainers’ Library.

Downloads
Available to Basic
Trainer Notes
Handout
Handout (Word)


+ more for Pro
Trainer Notes (Word)

Counts as 1 download.

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Label

Reporting Errors - Attention to Detail and Accuracy (R)

Aims:
• To test participant’s attention to detail and accuracy skills.
• To identify the kinds of mistakes that are commonly made when writing or checking documents, and how to avoid them.

Time:
In total we estimate this exercise will take 50 minutes.
About

Time:
The exercise in this module can be completed in about 25 minutes. In total, allowing for discussion, we recommend allowing about 50 minutes for this module.

Aims:
• To test participant’s attention to detail and accuracy skills.
• To identify the kinds of mistakes that are commonly made when writing or checking documents, and how to avoid them.

Group Size:
This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.

Useful For:
Staff at all levels.

You'll Need:
• Nothing other than the materials provided.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (not required).
• Breakout Rooms (required).

Downloads


+ more for Pro
Trainer Notes (Word)

Counts as 1 download.

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Label

The Problem with Letters - Testing Problem Solving Skills (R)

Aims:
• To test participant’s problem-solving skills.
• To explore the different behaviours employed when solving problems.
• To identify how these behaviours can impact team performance.

Time:
In total we estimate this exercise will take 25 minutes.
About

Time:
The exercise in this module can be completed in about 10 minutes. In total, allowing for discussion, we recommend allowing about 25 minutes for this module.

Aims:
• To test participant’s problem-solving skills.
• To explore the different behaviours employed when solving problems.
• To identify how these behaviours can impact team performance.

Group Size:
This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.

Useful For:
Anyone.

You'll Need:
• The PowerPoint slides (Handouts and Solution) ready to send to, or share with, participants.

Notes:
This icebreaker works best when participants are split into teams of 2 or 3. It is fine for different teams to have the same puzzle.

There is another module which uses the same activity as this but in a different way. This icebreaker focuses on Problem Solving skills, whereas the other is a course module, ‘Letters Get Better’, which focuses on Continuous Improvement.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (not required).
• Breakout Rooms (required).

Downloads


+ more for Pro
Trainer Notes (Word)

Counts as 1 download.

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Label

Decision Matrix - An Introduction (R)

Aims:
• To demonstrate how a decision matrix can be used, when trying to decide between various options.
• To demonstrate the importance of weighting different criteria when making decisions.

Time:
In total we estimate this exercise will take 40 minutes.
About

Time:
The exercise in this module can be completed in about 20 minutes. In total, allowing for discussion, we recommend allowing about 40 minutes for this module.

Aims:
• To demonstrate how a decision matrix can be used, when trying to decide between various options.
• To demonstrate the importance of weighting different criteria when making decisions.

Group Size:
This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.

Useful For:
Staff up to junior managers.

You'll Need:
• To create the polls based on that shown in the Trainer’s Handout.
• The Activity Link from Trainers’ Library and your PIN.

Notes:
This module introduces a simple scoring and weighting system to help the decision making process when choosing between several options.

In this module we’ve used a fictional currency that consists of Unum and Centum. This means the exercise can be used in any country, and with international groups, without further adaptation. 100 Unum = 1 Centum.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (required).
• Breakout Rooms (required).

Downloads

+ more for Full
Trainer Handout (Word)

+ more for Pro
Trainer Notes (Word)

Counts as 1 download.

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Label

Pieland Fling - Improving Communication

Aims:
• To test participants communication in a fun way and identify areas for improvement.
• To consider the impact poor communication can have on performance levels.

Time:
In total we estimate this exercise will take 20 minutes.
About

Time:
This exercise will take about 10 minutes to complete. In total, allowing for discussion, we recommend allowing 20 minutes for completion.

Aims:
• To test participants communication in a fun way and identify areas for improvement.
• To consider the impact poor communication can have on performance levels.

Group Size:
This module can be used with groups of up to 25 participants.

Useful For:
Staff at all levels.

You'll Need:
• A bucket (or a bowl if space is limited).
• A timer/stopwatch.
• A flipchart to record the scores.

And for each pair of participants:
• A blindfold.
• 6 soft balls (or tiddlywinks/counters if space is limited). (Each pair must have six balls/counters of the same colour.)

Notes:
If space is limited, substitute the bucket and soft balls for a bowl and tiddlywinks/counters.

Downloads
Available to Basic
Trainer Notes


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Trainer Notes (Word)

Counts as 1 download.

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Label

Letters Get Better - Practice Makes Perfect (R)

Aims:
• To provide participants an opportunity to review and ‘continuously’ improve their performance.
• To illustrate the importance of a continuous improvement process.
• To recognise behaviours that can get in the way of continuous improvement.

Time:
In total we estimate this exercise will take 40 minutes.
About

Time:
The exercise in this module can be completed in about 20 minutes. In total, allowing for discussion, we recommend allowing about 40 minutes for this module.

Aims:
• To provide participants an opportunity to review and ‘continuously’ improve their performance.
• To illustrate the importance of a continuous improvement process.
• To recognise behaviours that can get in the way of continuous improvement.

Group Size:
This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.

Useful For:
Teams.

You'll Need:
• The PowerPoint slides ready to send to, or share with, participants.
• A stopwatch or timer for each team in play.

Notes:
This module works best when participants are split into teams of 2 or 3.

There are two versions of this activity – this one focuses on Continuous Improvement and the other version called ‘The Problem with Letters’ focuses on Problem Solving skills.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (not required).
• Breakout Rooms (required).

Downloads


+ more for Pro
Trainer Notes (Word)

Counts as 1 download.

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Label

Memory Test - Making Information Sticky

Aims:
• To demonstrate how memory can be improved just by using it differently.

Time:
In total we estimate this exercise will take 20 minutes.
About

Time:
The exercise in this module can be completed in about 15 minutes. In total, allowing for discussion, we recommend allowing about 20 minutes for this module.

Aims:
• To demonstrate how memory can be improved just by using it differently.

Group Size:
This module can be used with groups of up to 12 participants. It’s also suitable for 1-1 training.

Useful For:
Staff at all levels.

You'll Need:
• Nothing other than the materials provided.

Notes:
This is a useful icebreaker to use in Train the Trainer training or any training where you want people to think about how they can make their message more memorable.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (not required).
• Breakout Rooms (not required).

Downloads
Available to Basic
Trainer Notes
PowerPoint


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Trainer Notes (Word)

Counts as 1 download.

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Creative Drawing - Artistic Problem Solving

Aims:
• Explore how participants can take a more creative approach to problem solving.
• Demonstrate a creative way for participants to share their workplace challenges.

Time:
In total we estimate this exercise will take 25 minutes.
About

Time:
This exercise will take about 5 minutes to complete. In total, allowing for discussion, we recommend allowing 25 minutes for completion.

Aims:
• Explore how participants can take a more creative approach to problem solving.
• Demonstrate a creative way for participants to share their workplace challenges.

Group Size:
This activity can be used with groups of between 25 participants.

Useful For:
Anyone.

You'll Need:
• A selection of drawing equipment for each participant.
• A blindfold for each participant (optional).

Notes:
This icebreaker is designed to be run at the start of a session to encourage your participants to take a more creative approach to problem solving.

You’ll need to contact participants a few days prior to the session to ask them to think about any work-based challenges they face and to record their top three to bring with them.

Remote/Virtual Delivery:
There is a Remote Delivery version of this module available in Trainers’ Library.

Downloads
Available to Basic
Trainer Notes


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Trainer Notes (Word)

Counts as 1 download.

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Label

Creative Drawing - Artistic Problem Solving (R)

Aims:
• To explore how participants can take a more creative approach to problem solving.
• To demonstrate a creative way for participants to share their workplace challenges.

Time:
In total we estimate this exercise will take 25 minutes.
About

Time:
The exercise in this module can be completed in about 5 minutes. In total, allowing for discussion, we recommend allowing about 25 minutes for this module.

Aims:
• To explore how participants can take a more creative approach to problem solving.
• To demonstrate a creative way for participants to share their workplace challenges.

Group Size:
This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.

Useful For:
Anyone.

You'll Need:
• To ask participants bring a selection of drawing equipment.
• For each participant to have a blindfold or scarf (optional).

Notes:
This icebreaker is designed to be run at the start of a session to encourage your participants to take a more creative approach to problem solving.

You’ll need to contact participants a few days prior to the session to ask them to think about any work-based challenges they face and to record their top three to bring with them.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (not required).
• Breakout Rooms (not required).

Downloads
Available to Basic
Trainer Notes


+ more for Pro
Trainer Notes (Word)

Counts as 1 download.

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Label

Wide Angle Lens - Enabling Creative Solutions (R)

Aims:
• To reflect on the idea that the way we phrase problems can impact our ability to find creative solutions to them.
• To demonstrate a way to change and broaden our perspective on problems to enable creative solution finding.

Time:
In total we estimate this exercise will take 60 minutes.
About

Time:
The exercise in this module can be completed in about 30 minutes. In total, allowing for discussion, we recommend allowing about 60 minutes for this module.

Aims:
• To reflect on the idea that the way we phrase problems can impact our ability to find creative solutions to them.
• To demonstrate a way to change and broaden our perspective on problems to enable creative solution finding.

Group Size:
This module can be used with groups of up to 12 participants. It’s also suitable for 1-1 training.

Useful For:
Anyone involved in problem solving and solution finding.

You'll Need:
• Nothing other than the materials provided.

Notes:
This module introduces a powerful tool that can help the creative problem-solving process. It is best introduced before idea generation techniques like Reversal, Forced Connections etc.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (not required).
• Breakout Rooms (required).

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Idea Box - An Idea Generation Technique (R)

Aims:
• To introduce ‘Idea Box’ as an idea generation technique.
• To provide participants with an opportunity to practise using the technique.

Time:
In total we estimate this exercise will take 40 minutes.
About

Time:
The exercise in this module can be completed in about 20 minutes. In total, allowing for discussion, we recommend allowing about 40 minutes for this module.

Aims:
• To introduce ‘Idea Box’ as an idea generation technique.
• To provide participants with an opportunity to practise using the technique.

Group Size:
This module can be used with groups of up to 12 participants. It’s also suitable for 1-1 training.

Useful For:
Staff at all levels.

You'll Need:
• The PowerPoint slide, open and ready to share with participants.

Notes:
There are several modules that introduce different idea generation techniques. As well as this one, have a look at Forced Connections, Reframe and Reversal.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (Not required).
• Breakout Rooms (Required).

Downloads


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Trainer Notes (Word)

Counts as 1 download.

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Hotel Doldrums - Part 1 - Where Are We Now? (R)

Aims:
• To build an understanding of the key steps in strategic planning.
• To encourage participants to analyse financial and other data using a SWOT analysis.
• To encourage participants to think about where their fictional case study business is now, before moving on in the next module to consider where they want it to be.

Time:
In total we estimate this exercise will take 120 minutes.
About

Time:
The exercise in this workshop can be completed in about 75 minutes. In total, allowing for discussion, we recommend allowing about 120 minutes for this workshop.

Aims:
• To build an understanding of the key steps in strategic planning.
• To encourage participants to analyse financial and other data using a SWOT analysis.
• To encourage participants to think about where their fictional case study business is now, before moving on in the next module to consider where they want it to be.

Group Size:
This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.

Useful For:
Staff at all levels including individuals, groups and teams that need to use strategic planning and analysis skills in the workplace.

You'll Need:
• The Activity Links and your unique PIN, which you’ll find in My Account.

Notes:
This is designed to be run as a half day workshop. There are three other workshops in the series, which cover, ‘Where do we want to be?’ and ‘How will we get there?’.

They are set in the context of the hotel industry but requires no specialist knowledge of it. When used together, they will also draw out skills relating to business planning, problem solving, influencing, team working and making presentations.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (Not required).
• Breakout Rooms (Required).

Downloads


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Trainer Notes (Word)

Counts as 1 download.

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Hotel Doldrums - Part 4 - Applying the Learning (R)

Aims:
• To review the learning from the previous three Hotel Doldrums modules.
• To identify how to apply the learning to the workplace.
• To create an action plan for implementing the learning.

Time:
In total we estimate this exercise will take 120 minutes.
About

Time:
The exercise in this workshop can be completed in about 55 minutes. In total, allowing for discussion, we recommend allowing about 120 minutes for this workshop.

Aims:
• To review the learning from the previous three Hotel Doldrums modules.
• To identify how to apply the learning to the workplace.
• To create an action plan for implementing the learning.

Group Size:
This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.

Useful For:
Staff at all levels including individuals, groups and teams that need to use strategic planning and analysis skills in the workplace.

You'll Need:
• The Jamboard used by participants to record key learning points.

Notes:
This is designed to be run as a half day workshop. It is the final one of a series of four and is not designed to be used in isolation of the others. It provides participants with a structured way to review the learning from the previous modules and think about how and when they will apply this learning in their workplace.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (Not required).
• Breakout Rooms (Required).

Downloads
Available to Basic
Trainer Notes
Handout
Handout (Word)


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Trainer Notes (Word)

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