Time:
The exercise in this module can be completed in about 20 minutes. In total, allowing for discussion, we recommend allowing about 45 minutes for this module.
Aims:
• To encourage participants to reflect on what they’ve learnt and list their top tips for making virtual learning, fun, engaging and effective.
Group Size:
This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.
Useful For:
Trainers and those about to begin facilitating training delivered virtually.
You'll Need:
• To set up a spinner or random number generator with numbers from 1 to 34, as per the Trainer’s Handout.
Notes:
You can spend more or less time on this activity by, for example, just playing until one team has completed a line, or until one or more teams have a ‘full house’ and matched every square on their bingo card.
Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.
In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (not required).
• Breakout Rooms (not required unless working in pairs).
• Collaborative Whiteboard (not required).