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GamePlay - The Business Simulation Game

About

Time:
This game can be played in about 120 minutes. In total, allowing for discussion and evaluation, we recommend allowing 180 minutes.

Aims:
• To test participants’ creative thinking and innovation skills.
• To test participants’ business acumen and marketing skills.
• To develop team and leadership skills.
• To test participants’ abilities to work creatively under pressure.
• To think about and practise skills covered in the training programme.

Skills and Behaviours Tested:
Creativity and innovation, leadership, teamwork, time management, marketing and business acumen.

Group Size:
You’ll need a minimum of 3 teams for this exercise with a minimum of 3 participants in each team. This is the minimum and the ideal is 4 or 5 teams, with 4-5 participants in each team.

Useful For:
Staff at all levels, including those in senior roles.

You'll Need:
• A GamePlay game pack for each team, (which contains ‘hats, bidding paddles and coins).
• A supply of ‘game elements’, including, for example, dice, boards, cards, counters etc. (You’ll need 4 or 5 components for each team and each component should be unique.) See more detailed note under ‘Set Up’.
• A brief for each team.
• A set of ‘Lot’ cards for every Gameplay game pack.
• Plenty of space - ideally each team will have a separate room in which to work.

Notes:
In this exercise, teams create a new game, which can be linked to the key skills you’re looking to develop. It is ideally suited to residential courses, where participants can continue to refine their product during the evening, ready to make their ‘sales pitch’ the following morning. Or, you can allow them the usual two hours, then provide an opportunity for players to play all the games in the evening before voting for their favourite the next morning.

Having a co-facilitator for this exercise will really help, as it will give you more opportunity to observe interactions within the teams that you can use in feedback later.

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