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Remote Delivery App-based Activities 

Our App-Based activities provide a new way to deliver experiential, engaging learning activities, whether face-to-face or virtually. Our simple to use apps are easy to facilitate, ensure everyone is involved in the learning and provide a powerful, memorable, interactive and visual experience for learners and cover everything from Attention to Details, Communication Skills, Teamwork, Problem Solving, Leadership and much, much more. Every app-based activity includes clear instructions for the facilitator and participants, alongside detailed trainer’s notes and any other supporting materials required. Have you tried our Free Samples? Click here to try out our training materials.


 

Bringing the Cows Home - Testing Analytical Thinking (R)

Time:
In total we estimate this exercise will take 75 minutes.

Aims:
• Test analytical skills and encourage clear thinking.
• Test participants’ attention to detail, individually or collectively, and to test levels of accuracy under pressure.
• Allow participants to work together to solve a specific problem.

About

Time:
The exercise in this module can be completed in about 45 minutes. In total, allowing for discussion, we recommend allowing about 75 minutes for this module.

Aims:
• Test analytical skills and encourage clear thinking.
• Test participants’ attention to detail, individually or collectively, and to test levels of accuracy under pressure.
• Allow participants to work together to solve a specific problem.

Skills and Behaviours Tested:
Analytical skills, attention to detail, problem solving, teamwork.

Group Size:
We recommend placing participants into teams of 2–4 for this exercise. However, strictly speaking there is no minimum number of participants – this exercise can even be used to test individual skills.

Useful For:
Staff at all levels.

You'll Need:
• The Team Brief Activity Link in Trainers’ Library and your Activity Link PIN from the My Account section of the member homepage and the App link for each team.

Notes:
In this exercise participants are presented with a lot of information and success will depend on their ability to approach the problem in a structured, methodical way and work effectively under pressure.

This exercise can also be used to examine the role of leaders within teams. If you wish to use the exercise in this way, you might want to pre-assign the role of leader to someone from each team.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (not required).
• Breakout Rooms (required - if more than one team).

Downloads
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Trainer Notes (Word)

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Island of Opportunity - A Test of Negotiation Skills (R)

Time:
In total we estimate this exercise will take 90 minutes.

Aims:
• To demonstrate the importance of building a clear understanding of needs and feelings in negotiation, through effective questioning and listening.
• To show the importance of separating people and personalities from the problems.
• To show the value of a shared problem/creative solution finding approach to negotiation.
• To provide an opportunity to practise negotiation, teamwork and problem solving skills.

About

Time:
This game can be played in about 60 minutes. In total, allowing for discussion and evaluation, we recommend allowing 90 minutes.

Aims:
• To demonstrate the importance of building a clear understanding of needs and feelings in negotiation, through effective questioning and listening.
• To show the importance of separating people and personalities from the problems.
• To show the value of a shared problem/creative solution finding approach to negotiation.
• To provide an opportunity to practise negotiation, teamwork and problem solving skills.

Skills and Behaviours Tested:
Negotiation skills, communication, leadership, teamwork and collaboration, and problem solving.

Group Size:
This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.

Useful For:
Staff at all levels who are involved in negotiating, but managers in particular.

You'll Need:
• Nothing other than the materials provided, but you might want to consider pre-assigning participants to their tribe and providing tribe members with their team brief in advance of the training session.

Notes:
It’s best to run this exercise without too much explanation. There are many different potential solutions – the learning comes from the experience of trying to find one that all parties can agree to.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Breakout Rooms (required).

Label

Murder at Glasstap Grange (R)

Time:
In total we estimate this exercise will take 120 minutes.

Aims:
• To assess team dynamics and their ability to communicate effectively and work cooperatively.
• To show the importance of sharing information with others and gathering information through effective questioning and listening.
• To understand the importance of a thorough investigation when solving problems.
• To provide an opportunity to practise working effectively under pressure and maintaining the focus and momentum needed to complete the task accurately and in the allotted time.

About

Time:
The exercise in this module can be completed in about 90 minutes. In total, allowing for discussion, we recommend allowing about 120 minutes for this module.

Aims:
• To assess team dynamics and their ability to communicate effectively and work cooperatively.
• To show the importance of sharing information with others and gathering information through effective questioning and listening.
• To understand the importance of a thorough investigation when solving problems.
• To provide an opportunity to practise working effectively under pressure and maintaining the focus and momentum needed to complete the task accurately and in the allotted time.

Skills and Behaviours Tested:
Communication skills, team building, team skills, effective meetings, time management, leadership and problem solving.

Group Size:
This exercise is specially designed to be used in small groups of between 4 and 6 participants. In larger groups, teams can compete against each other to see which can come closest to solving the mystery.

Useful For:
Staff at all levels working in a team.

You'll Need:
Nothing other than the materials provided, including the app and versions of the story for each participant.

Notes:
Murder at Glasstap Grange is a powerful tool that can also be used to assess skills in an assessment centre.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (not required).
• Breakout Rooms (required if multiple teams).
• Collaborative Whiteboard (not required).

Downloads
Not Available to Lite


+ more for Complete
Trainer Notes (Word)

Counts as 1 download.

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The Jam Factory - Attention to Detail and Continuous Improvement

Time:
In total we estimate this exercise will take 50 minutes.

Aims:
• To test participants’ attention to detail and illustrate how skills develop when practised.
• To demonstrate continuous improvement in action and the key principles of continuous improvement.
• To illustrate the importance of sharing knowledge, experience and ideas in order to create a culture of continuous improvement.

About

Time:
The exercise in this module can be completed in about 20 minutes. In total, allowing for discussion, we recommend allowing about 50 minutes for this module.

Aims:
• To test participants’ attention to detail and illustrate how skills develop when practised.
• To demonstrate continuous improvement in action and the key principles of continuous improvement.
• To illustrate the importance of sharing knowledge, experience and ideas in order to create a culture of continuous improvement.

Group Size:
This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.

Useful For:
Staff at all levels.

You'll Need:
• Nothing other than the app provided.

Notes:
This activity may not be suitable for all participants as it involves focusing on moving images on screen. Those uncomfortable to take part should be allowed to observe rather than participate. This could include some learners who are not neuro typical including those who are dyslexic or colour blind as well as those who suffer from certain medical conditions such as epilepsy or some forms of migraine.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (not required).
• Breakout Rooms (required - if working in pairs).
• Collaborative Whiteboard (not required).

Downloads
Not Available to Lite


+ more for Complete
Trainer Notes (Word)

Counts as 1 download.

Login or Register to Download.
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The Jam Factory - Beliefs and Results

Time:
In total we estimate this exercise will take 40 minutes.

Aims:
• To test participants’ attention to detail.
• To illustrate how beliefs can impact behaviour and performance.

About

Time:
The exercise in this module can be completed in about 20 minutes. In total, allowing for discussion, we recommend allowing about 40 minutes for this module.

Aims:
• To test participants’ attention to detail.
• To illustrate how beliefs can impact behaviour and performance.

Group Size:
This module can be used with groups of up to 12 participants. It’s not suitable for 1-1 training.

Useful For:
Staff at all levels.

You'll Need:
• Nothing other than the app provided.

Notes:
This activity may not be suitable for all participants as it involves focusing on moving images on screen. Those uncomfortable to take part should be allowed to observe rather than participate. This could include some learners who are not neuro typical including those who are dyslexic or colour blind as well as those who suffer from certain medical conditions such as epilepsy or some forms of migraine.

Remote/Virtual Delivery:
Remote Delivery requires a system that as an absolute minimum provides the following functionality:
• Face-to-face discussion.
• Share screen.
• Chat.
• Share files.

In addition, we strongly recommend using a system that provides for:
• Polls/Quizzes (not required).
• Breakout Rooms (required).
• Collaborative Whiteboard (not required).

Downloads
Not Available to Lite

+ more for Classic
Trainer Notes
Launch App

+ more for Complete
Trainer Notes (Word)

Counts as 1 download.

Login or Register to Download.
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