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Our App-Based activities provide a new way to deliver experiential, engaging learning activities, whether face-to-face or virtually. Our simple to use apps are easy to facilitate, ensure everyone is involved in the learning and provide a powerful, memorable, interactive and visual experience for learners and cover everything from Attention to Details, Communication Skills, Teamwork, Problem Solving, Leadership and much, much more. Every app-based activity includes clear instructions for the facilitator and participants, alongside detailed trainer’s notes and any other supporting materials required. Have you tried our Free Samples? Click here to try out our training materials.


 

Bringing the Cows Home - Testing Analytical Thinking

Time:
In total we estimate this exercise will take 75 minutes.

Aims:
• Test analytical skills and encourage clear thinking.
• Test participants’ attention to detail, individually or collectively, and to test levels of accuracy under pressure.
• Allow participants to work together to solve a specific problem.

About

Time:
This game can be played in about 45 minutes. In total, allowing for discussion and evaluation, we recommend allowing 75 minutes.

Aims:
• Test analytical skills and encourage clear thinking.
• Test participants’ attention to detail, individually or collectively, and to test levels of accuracy under pressure.
• Allow participants to work together to solve a specific problem.

Skills and Behaviours Tested:
Analytical skills, attention to detail, problem solving, teamwork.

Group Size:
We recommend placing participants into teams of 2–4 for this exercise. However, strictly speaking there is no minimum number of participants – this exercise can even be used to test individual skills.

Useful For:
Staff at all levels.

You'll Need:
• One copy of the Team Brief for each team.
• If you prefer to use the physical map, rather than the app, you will need one map for each team.
• If using the app, one member of each team will need access to a laptop with a browser that they can use to access the map.
• Sufficient room for each team to work without being distracted by other teams. Ideally, place each team in a separate syndicate room.

Notes:
In this exercise participants are presented with a lot of information and success will depend on their ability to approach the problem in a structured, methodical way and work effectively under pressure.

This exercise can also be used to examine the role of leaders within teams. If you wish to use the exercise in this way, you might want to pre-assign the role of leader to someone from each team.

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Island of Opportunity - A Test of Negotiation Skills

Time:
In total we estimate this exercise will take 90 minutes.

Aims:
• To demonstrate the importance of building a clear understanding of needs and feelings in negotiation, through effective questioning and listening.
• To show the importance of separating people and personalities from the problems.
• To show the value of a shared problem/creative solution finding approach to negotiation.
• To provide an opportunity to practise negotiation, teamwork and problem solving skills.

About

Time:
This game can be played in about 60 minutes. In total, allowing for discussion and evaluation, we recommend allowing 90 minutes.

Aims:
• To demonstrate the importance of building a clear understanding of needs and feelings in negotiation, through effective questioning and listening.
• To show the importance of separating people and personalities from the problems.
• To show the value of a shared problem/creative solution finding approach to negotiation.
• To provide an opportunity to practise negotiation, teamwork and problem solving skills.

Skills and Behaviours Tested:
Negotiation skills, communication, leadership, teamwork and collaboration, and problem solving.

Group Size:
This game involves participants working individually (or in pairs) representing one of 3 or, ideally 4 tribes. Each game requires a minimum of 3 participants and a maximum of 8. You can have several games running concurrently alongside each other.

Useful For:
Staff at all levels who are involved in negotiating, but managers in particular.

You'll Need:
• A different brief for each tribe.
• If you prefer to use physical maps, rather than the app, you will need an island map for each group of 3 or 4 tribes and ideally, they should be A3 or larger and laminated. Dry wipe pens (or similar) and wipes are recommended if your maps are laminated.
• If using the app, at least one member of each tribe will need access to a laptop with a browser that they can use to draw borders.

Notes:
This exercise has many different potential solutions – the learning comes from the experience of trying to find one that all parties can agree to.

Remote/Virtual Delivery:
There is a Remote Delivery version of this module available in Trainers’ Library.

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Murder at Glasstap Grange

Time:
In total we estimate this exercise will take 150 minutes.

Aims:
• To assess team dynamics and their ability to communicate effectively and work cooperatively.
• To show the importance of sharing information with others and gathering information through effective questioning and listening.
• To understand the importance of a thorough investigation when solving problems.
• To provide an opportunity to practise working effectively under pressure and maintaining the focus and momentum needed to complete the task accurately and in the allotted time.

About

Time:
This game can be played in about 105 minutes. In total, allowing for discussion and evaluation, we recommend allowing 150 minutes.

Aims:
• To assess team dynamics and their ability to communicate effectively and work cooperatively.
• To show the importance of sharing information with others and gathering information through effective questioning and listening.
• To understand the importance of a thorough investigation when solving problems.
• To provide an opportunity to practise working effectively under pressure and maintaining the focus and momentum needed to complete the task accurately and in the allotted time.

Skills and Behaviours Tested:
Communication skills, team building, team skills, effective meetings, time management, leadership and problem solving.

Group Size:
This exercise is specially designed to be used in small groups of between 4 and 6 participants. In larger groups, teams can compete against each other to see which can come closest to solving the mystery.

Useful For:
Staff at all levels working in a team. It can also be used very effectively for virtual teams with individuals participating via a conference call, email or internet forum.

You'll Need:
• One copy of the story for each individual. (Take care to ensure that each team of participants has at least one copy of every version.)
• If you prefer to use the physical floor plan, rather than the app, you will need one floor plan and one set of character cards for each team.
• If using the app, at least one member of each team will need access to a laptop with a browser that they can use to access the floor plan.
• Sufficient room for each team to work without being distracted by other teams. Ideally, place each team in a separate syndicate room.

Notes:
Murder at Glasstap Grange is a powerful tool that can also be used to assess skills in an assessment centre.

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