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Leading and Motivating Icebreakers and Energisers

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Good leadership is the ability to motivate, inspire, engage and build respect with others. Participants will learn about effective leadership skills and practices, and how to effectively implement them.

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Anagram Line up!

Time:
In total we estimate this exercise will take 20 minutes.

Aims:
• To energise a group.
• To test participants’ abilities to work together quickly to solve a simple problem.
• To introduce the concept of continuous improvement.

About

Time:
This exercise will take about 10 minutes to complete. In total, allowing for discussion, we recommend allowing 20 minutes for completion.

Aims:
• To energise a group.
• To test participants’ abilities to work together quickly to solve a simple problem.
• To introduce the concept of continuous improvement.

Group Size:
This module can be used with groups of up to 25 participants.

Useful For:
All participants.

You'll Need:
• Nothing other than the materials provided.

Notes:
This simple activity is one you can return to several times in your training to demonstrate the principles of continuous improvement.

Provided you have more than one team, this activity adds an extra dimension to the remote delivery module, ‘Hands up, Line up!’ by encouraging participants to reflect on how a silo mentality might impact continuous improvement.

Remote/Virtual Delivery:
The Remote Delivery version of this module available in Trainers’ Library is called ‘Hands up, Line up!’.

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Balloon Team - The Positive Emotions of Being Involved

Time:
In total we estimate this exercise will take 10 minutes.

Aims:
• To explore the positive emotions connected to being involved and how they differ from those of an onlooker.

About

Time:
This exercise will take about 5 minutes to complete. In total, allowing for discussion, we recommend allowing 10 minutes for completion.

Aims:
• To explore the positive emotions connected to being involved and how they differ from those of an onlooker.

Group Size:
This module is suitable for use with groups of almost any size.

You'll Need:
• A number of inflated balloons (one for every 6-8 participants).
• Plenty of space for participants to move around.

Notes:
Larger groups will need a longer running time for the exercise.

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Course Content Bingo

Time:
In total we estimate this exercise will take 15 minutes.

Aims:
• To raise energy levels within the group.
• To emphasise some key content.
• To check participants' understanding of the content.

About

Time:
This exercise will take about 15 minutes to complete. In total, allowing for discussion, we recommend allowing 15 minutes for completion.

Aims:
• To raise energy levels within the group.
• To emphasise some key content.
• To check participants' understanding of the content.

Group Size:
This module can be used with very large groups of more than 25 participants.

Useful For:
Staff at all levels.

You'll Need:
• A list of key words/concepts linked to the training. We suggest about 30 words and phrases to ensure the game lasts.

You may also want some small prizes for the winners.

Notes:
You may wish to add some authenticity by pre-writing the words onto pieces of paper/card and putting them into receptacle to draw out.

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Trainer Notes
Bingo Card
Bingo Card (Word)

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Course Introduction - A Basic Introduction to Training Events

Time:
In total we estimate this exercise will take 30 minutes.

Aims:
• To welcome the participants.
• To introduce the facilitator(s) and participants to each other.
• To introduce the facilities.
• To agree the course objectives and timetable.

About

Time:
This exercise will take about 25 minutes to complete. In total, allowing for discussion, we recommend allowing 30 minutes for completion.

Aims:
• To welcome the participants.
• To introduce the facilitator(s) and participants to each other.
• To introduce the facilities.
• To agree the course objectives and timetable.

Group Size:
This module is suitable for use with groups of almost any size.

You'll Need:
Nothing, other than the materials provided.

Downloads
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Trainer Notes
Handout
Handout (Word)

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Defining Success

Time:
In total we estimate this exercise will take 30 minutes.

Aims:
• To define success.

About

Time:
The exercise in this module will take about 15 minutes to complete. In total, allowing for discussion, we recommend allowing 30 minutes to complete this module.

Aims:
• To define success.

Group Size:
This module is suitable for use with groups of up to 25 participants.

Useful For:
Staff at all levels.

You'll Need:
• Flipchart paper and lots of coloured pens.

Remote/Virtual Delivery:
There is a Remote Delivery version of this module available in Trainers’ Library.

Downloads
Available to Essential
Trainer Notes
Handout
Handout (Word)

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Describing Your Glass - Optimism vs Pessimism

Time:
In total we estimate this exercise will take 30 minutes.

Aims:
• To explore the difference between optimistic and pessimistic behaviour.
• To understand the kind of actions to take in order to be more optimistic.

About

Time:
This exercise will take about 20 minutes to complete. In total, allowing for discussion, we recommend allowing 30 minutes for completion.

Aims:
• To explore the difference between optimistic and pessimistic behaviour.
• To understand the kind of actions to take in order to be more optimistic.

Group Size:
Can be used with groups of up to 25 participants.

Useful For:
Staff at all levels.

You'll Need:
• Nothing other than the materials provided.

Notes:
This activity can be run on its own or as a follow on to The Charity Challenge.

Remote/Virtual Delivery:
There is a Remote Delivery version of this module available in Trainers’ Library.

Downloads

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Dinner for Two - A Look at Leadership Skills

Time:
In total we estimate this exercise will take 15 minutes.

Aims:
• To identify the leadership traits your participants most admire.
• To help establish learning objectives.

About

Time:
This exercise will take about 5 minutes to run. In total, allowing for discussion, we recommend allowing 15 minutes for completion.

Aims:
• To identify the leadership traits your participants most admire.
• To help establish learning objectives.

Group Size:
This module can be used with groups of almost any size. For larger groups you may need to duplicate some of the Place Cards. (There are 36 cards provided).

You'll Need:
• Enough Place Cards for one per participant with some extras for a wider choice.
• Post it notes.

Notes:
This is a great way to capture your participants’ learning objectives.

Downloads
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Trainer Notes
Place Cards

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Dominoes

Time:
In total we estimate this exercise will take 15 minutes.

Aims:
• To explore and test leadership, teamwork and problem solving.

About

Time:
This exercise will take about 10 minutes to complete. In total, allowing for discussion, we recommend allowing 15 minutes for completion.

Aims:
• To explore and test leadership, teamwork and problem solving.

Group Size:
This module can be used with groups of almost any size although you do need a minimum of 8 participants.

Useful For:
All staff including managers.

You'll Need:
A set of domino cards. (See trainer's notes for the number you need to print.)

Notes:
You will need to prepare your dominoes in advance as per the instructions in the Trainer's Notes.

Downloads
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Trainer Notes
Domino Cards

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Jump - Motivation and Continuous Improvement

Time:
In total we estimate this exercise will take 15 minutes.

Aims:
• To illustrate how motivation and self-belief can lead us to stretch our performance.

About

Time:
This exercise will take about 10 minutes to complete. In total, allowing for discussion, we recommend allowing 15 minutes for completion.

Aims:
• To illustrate how motivation and self-belief can lead us to stretch our performance.

Group Size:
This module is suitable for use with groups of up to 25 participants.

Useful For:
Staff at all levels.

You'll Need:
Nothing other than the materials provided.

Notes:
This quick exercise can be used as an icebreaker and demonstrates how we can all stretch our performance if we're motivated to do so. This is a physical exercise that may not be appropriate for everyone.

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Leaders are Animals

Time:
In total we estimate this exercise will take 25 minutes.

Aims:
• To identify behaviours participants would want their leaders to exhibit and those they would not.
• To generate discussion about the skills and behaviours exhibited by great leaders.

About

Time:
This exercise will take about 15 minutes to run. In total, allowing for discussion, we recommend allowing 25 minutes for completion.

Aims:
• To identify behaviours participants would want their leaders to exhibit and those they would not.
• To generate discussion about the skills and behaviours exhibited by great leaders.

Group Size:
This module can be used with groups of any size.

You'll Need:
• A set of ‘animal’ cards, provided.
• Flipchart paper and pens.

Notes:
The running time varies depending on the size of the group. For larger groups you may need to put them into sub-groups.

Downloads
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Trainer Notes
Animal Cards

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Meeting Costs - Calculating the Real Cost of Meetings

Time:
In total we estimate this exercise will take 30 minutes.

Aims:
• To encourage participants to think about the true cost of meetings.
• To show the importance of ensuring meetings are effective.

About

Time:
This exercise will take about 15 minutes to complete. In total, allowing for discussion, we recommend allowing 30 minutes for completion.

Aims:
• To encourage participants to think about the true cost of meetings.
• To show the importance of ensuring meetings are effective.

Group Size:
This module is suitable for use with groups of up to 24 participants.

You'll Need:
• A calculator for each participant.

Notes:
It would be useful for internal trainers in an organisation that has published ‘grades’ and salary bands, to have copies of these for participants to refer to during this exercise.

Downloads
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Trainer Notes
Handout
Handout (Word)

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Stepping Stones - Team Development

Time:
In total we estimate this exercise will take 20 minutes.

Aims:
• To encourage team development.
• To focus discussion on the team's approach to problem solving, communication, success and failure and team leadership.

About

Time:
This exercise will take about 15 minutes to complete. In total, allowing for discussion, we recommend allowing 20 minutes for completion.

Aims:
• To encourage team development.
• To focus discussion on the team's approach to problem solving, communication, success and failure and team leadership.

Group Size:
This module is suitable for use with groups of between 8 and 12 participants.

You'll Need:
• One stepping stone per participant plus one extra. (A stepping stone could be a sheet of paper, or a carpet tile.)

Notes:
If you have an odd number of participants, ask someone to observe.

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The Challenge of Speaking Positively

Time:
In total we estimate this exercise will take 15 minutes.

Aims:
• To explore and identify what positive language is.
• To understand why positive language matters.

About

Time:
This exercise will take about 10 minutes to complete. In total, allowing for discussion, we recommend allowing about 15 minutes for completion.

Aims:
• To explore and identify what positive language is.
• To understand why positive language matters.

Group Size:
This module can be used with groups of almost any size.

You'll Need:
• A selection of bells or buzzers, one for every 2-3 participants.

Notes:
Before the training, pre-prepare a flipchart with a blank bingo card. The card will need to have enough boxes so there is one for each participant.

Downloads
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The Charity Challenge - How Attitude Impacts Success

Time:
In total we estimate this exercise will take 15 minutes.

Aims:
• To explore what it feels like when a colleague adopts a pessimistic attitude.
• To understand how pessimism can impact the likelihood of success.

About

Time:
This exercise will take about 5 minutes to complete. In total, allowing for discussion, we recommend allowing 15 minutes for completion.

Aims:
• To explore what it feels like when a colleague adopts a pessimistic attitude.
• To understand how pessimism can impact the likelihood of success.

Group Size:
Can be used with groups of up to 25 participants.

Useful For:
Teams.

You'll Need:
• Flipchart paper and a pen.

Notes:
This icebreaker is really only suitable for use when running in-house training with an established team. To make it more credible, we suggest running this activity immediately after a break (and make sure you’re absent from the learners for part of that break). It works best when it is followed up with Describing Your Glass - Optimism vs Pessimism, as that module focuses on the positive steps that can be taken to develop optimism as a skill.

Remote/Virtual Delivery:
There is a Remote Delivery version of this module available in Trainers’ Library.

Downloads
Available to Essential
Trainer Notes

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Why Feedback Matters

Time:
In total we estimate this exercise will take 20 minutes.

Aims:
• To demonstrate the difference effective feedback can make to someone’s performance.

About

Time:
The exercise in this module can be completed in about 10 minutes. In total, allowing for discussion, we recommend allowing about 20 minutes for this module.

Aims:
• To demonstrate the difference effective feedback can make to someone’s performance.

Group Size:
This module can be used with groups of up to 25 participants. Ideally, you'll have at least 4 participants though, so that you can demonstrate the 4 types of feedback described.

Useful For:
Anyone who needs to give or receive feedback.

You'll Need:
• Nothing other than the materials provided.

Notes:
This is a great way to demonstrate the difference it can make when feedback is given effectively. During the role-play element it is advisable to select with care the people who will be receiving the different types of feedback. It is also advisable to explain clearly at the start of the exercise that it will involve you role-playing different types of feedback.

Remote/Virtual Delivery:
There is a Remote Delivery version of this module available in Trainers’ Library.

Downloads
Available to Essential
Trainer Notes
Handout
Handout (Word)

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Trainer Notes (Word)

Counts as 1 download.

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