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Time:
In total we estimate this exercise will take 75 minutes.
Aims: • To identify specific actions that will enable groups to achieve a shared vision. • To help individuals see how they will contribute to the achievement of a shared vision.
About
Time: The exercise in this module can be complete within 45 minutes. In total, allowing for discussion, we recommend allowing 75 minutes to complete the module.
Aims: • To identify specific actions that will enable groups to achieve a shared vision. • To help individuals see how they will contribute to the achievement of a shared vision.
Group Size: This module is suitable for use with most workshop/courses but is not recommended for use where the group has more than 25 participants (e.g., conferences).
Useful For: Staff at all levels working in a team. It is particularly well suited to new teams formed for a fixed period to manage/implement a project.
You'll Need: • Plenty of sheets of thin A4 card. • A selection of coloured pens (felt tip pens are ideal).
Notes: This module allows the group to share their ideas on how they intend to work together to achieve a shared vision. The group need to be clear about what their vision is. If this isn’t the case, then you might wish to use the module, Creating a Shared Vision beforehand to achieve this.If you are using the organisation, or team’s vision statement, you will need to pre-prepare a visual aid (PowerPoint or Flipchart) to display at the start of the exercise.
Remote/Virtual Delivery: There is a Remote Delivery version of this module available in Trainers’ Library.
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Great activity to enable teams to collaborate and work together in building a shared vision/strategy for the team.
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Donna Rodgers
rated this item with 4 stars.
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This is a good activity to run in conjunction with ‘creating a shared vision’ and is the logical next step. It was good for helping individuals identify the specific steps that are needed to create a shared vision. It was a good activity for placing some onus on each group member to realise how it is the individual parts that make up the whole. There is a little bit of preparation needed for this one, so make sure that you are able to access the additional resources outlined on the Trainers' Library website before you think about running this one.
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Previous Member
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Time:
In total we estimate this exercise will take 45 minutes.
Aims: • To consider the importance of momentum when innovating. • To look at what builds momentum behind a project or idea, and what saps energy from a project or idea.
About
Time: The exercise in this module will take about 20 minutes to complete. In total, allowing for discussion, we recommend allowing 45 minutes to complete this module. Aims: • To consider the importance of momentum when innovating. • To look at what builds momentum behind a project or idea, and what saps energy from a project or idea. Group Size: This module is suitable for use with groups of any size. Useful For: Managers.
You'll Need: For this exercise you'll need to be able to split your participants into 2 teams, each with a different room to work in. You'll also need to gather a set of 'building materials' for each team. Typically, we provide each team with the following: • 20 'pick-up' sticks. • 3 pairs of scissors. • 4 rulers. • 6 sheets of A3 card (or 12 sheets of A4 card). • A ball of string. • A roll of sticky tape. You can vary the materials you provide in any way you wish - the important thing is that each team must have exactly the same materials to work with (including the same number of pairs of scissors etc). You'll also need a toy car for each team (each should be the same size and weight). Choose a car that is 'Dinky' sized, rather than 'Matchbox' sized. (More mature UK readers will know what we mean!) For those of you who don't, we mean a car that is not too small - aim for something about six or seven inches long and weighing about 1lb (500 gram). We want this exercise to be challenging. Notes: For very large groups (20 or more participants) you’ll need more than 2 teams. Establish a number of small teams with 4 or 5 participants in them, and some very large teams with perhaps a dozen participants in them.
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This exercise works really well within the engineering sector. Engineers love having the chance to build something and even their colleagues in support functions are accustomed to working with colleagues to troubleshoot issues. Dividing the group into as many teams as possible, (even teams of 2 work well), creates a great sense of competition. Although it is a fun exercise, when working with senior teams, it does underline the challenges in maintaining momentum when introducing large or long term change.
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Paula Cook
rated this item with 5 stars.
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I used this exercise with a group of junior managers in our business to help focus on their team work skills and learn more about their leadership style. I love the interactivity of this activity as it focused on the behaviours of the individual. The feedback session was very good, the team were able to be very honest and constructive which proved to be very effective.
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Jennifer Stevens
rated this item with 5 stars.
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I used this exercise with a group of 15 managers with the view to encouraging the group to think outside the box and also to bring some fun into how they interact with eachother. It proved to be very effective as it also challenges the teams to provide feedback on the appointed team leaders. We replaced the car with a golf ball. The fact that the bridge had to allow for a team member to pass underneath created a fun atmosphere but it was interesting to see the competitiveness between both teams
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Previous Member
rated this item with 5 stars.
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Time:
In total we estimate this exercise will take 120 minutes.
Aims: • To agree what success looks like for everyone. • To establish effective working relationships within groups or teams. • To create a vision statement for the team.
About
Time: The exercise in this module can be complete within 90 minutes. In total, allowing for discussion, we recommend allowing 120 minutes to complete the module.
Aims: • To agree what success looks like for everyone. • To establish effective working relationships within groups or teams. • To create a vision statement for the team.
Group Size: This module is suitable for use with most workshop/courses but is not recommended for use where the group has more than 25 participants (e.g., conferences).
Useful For: Staff at all levels working in a team. It is particularly well suited to new teams formed for a fixed period to manage/implement a project.
You'll Need: • Plenty of post-it notes and flipchart paper. • A selection of craft materials such as paints, brushes, glue, magazines, pieces of material. (You may prefer to restrict the materials available to coloured pens and paper, depending on the make up of the group you are working with.)
Notes: This module allows the group to share ideas about what is important to them and to agree some communal aim, values and aspirations. As a result of this exercise the whole team will participate in the creation of a shared vision. This activity can be used as a stand-alone activity or combined with others to form a longer event. The module Achieving a Shared Vision naturally leads on from this module.
Remote/Virtual Delivery: There is a Remote Delivery version of this module available in Trainers’ Library.
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I adapted this exercise slightly to use it with a group of people who had been TUPE transferred into the organisation. As they were a new team coming together from a range of different providers it was important that we brought them together quickly. The exercise was used in a 1/2 day strategy session. It created a lot of energy and helped the group not only come up with an agreed vision but it also highlighted how they had similar views / opinions despite coming from different backgrounds so worked with the team building element we were doing to (an unintended benefit). Fairly easy to do and very worhwhile
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Mike Taylor
rated this item with 4 stars.
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This activity can be a success, but I would suggest keeping in mind that not every participant would want to take part in such a creative exercise. I offered to run this for a client and they emailed me back saying that it wasn’t suited to their learning style and therefore wouldn’t be taking part! That said, as long as you're comfortable with the dynamic of the group you are working with then this is great activity for encouraging participants to think at a collective level about what success looks for them. Through moving from group to group it also provides an opportunity to begin to understand individual differences and priorities.
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Previous Member
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Time:
In total we estimate this exercise will take 90 minutes.
Aims: • To understand what culture is and why it is important. • To encourage participants to actively consider and discuss the culture of their own organisation. • To elicit and compare the different perspectives that will exist about the organisation’s existing culture. • To consider the appropriateness of the organisation’s current culture to drive future business success (optional – for culture change workshops).
About
Time: The exercise in this module can be completed in about 40 minutes. In total, allowing for discussion, we recommend allowing 60-90 minutes for this module.
Aims: • To understand what culture is and why it is important. • To encourage participants to actively consider and discuss the culture of their own organisation. • To elicit and compare the different perspectives that will exist about the organisation’s existing culture. • To consider the appropriateness of the organisation’s current culture to drive future business success (optional – for culture change workshops).
Group Size: This module can be used with groups of up to 15 participants.
Useful For: Staff at all levels.
You'll Need: Nothing other than the materials provided.
Notes: This activity is designed to provoke discussion around existing organisational culture, or to be used as an icebreaker for leadership programmes that contain a session on organisation or team culture. This activity is also suitable to be run as an internal facilitated session for organisations that are considering or are in the process of a culture change. This activity will encourage contribution and engagement from staff at all levels about current and future culture, and is equally suitable for senior managers and board directors. You will need to allow the longer time of 90 minutes if using the exercise as part of a culture change session.
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Time:
In total we estimate this exercise will take 75 minutes.
Aims: • To create a situation where participants have to manage change driven by one department, affecting the work of another. • To identify some key learning points about managing change. • To test information gathering and sharing skills. • To demonstrate the importance of effective questioning, summary and clarification and active listening. • To consider the pros and cons of different leadership styles.
About
Time: This exercise will take about 45 minutes to complete. In total, allowing for discussion, we recommend allowing 70 minutes to complete this module.
Aims: • To create a situation where participants have to manage change driven by one department, affecting the work of another. • To identify some key learning points about managing change. • To test information gathering and sharing skills. • To demonstrate the importance of effective questioning, summary and clarification and active listening. • To consider the pros and cons of different leadership styles.
Group Size: This module is suitable for use with groups of up to 15 participants.
Useful For: Staff at all levels.
You'll Need: • Each team will need a space to work where they cannot be overheard by the other team (s). • Each HR team will need an egg timer that takes 3-4 minutes for the sand to pass from one side to the other.
Notes: As well as useful in programs concerned with change, this exercise can also be used as a general communication exercise, or in training concerned with internal customer care.
Remote/Virtual Delivery: There is a Remote Delivery version of this module available in Trainers’ Library - Dinner Party Mayhem - Managing Other Teams .
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I recently used this team exercise as part of a companywide team-building programme. The delegates included senior leaders, all people leaders and key subject specialists. The framework for the programme was Patrick Lencioni's '5 Dysfunctions of a Team' and my challenge was to find an exercise that demonstrated how ambiguity can impact negatively on individuals' commitment in a team. The exercise was run in two cohorts and was equally successful in each. The simplicity of the exercise is the key; all the competing teams have to do is arrange a seating plan; however they only have partial information. Some of the missing information provided in a hurried and unsystematic way by the 'HR' team was vital. The frayed emotions and frustration were very real, which made this feel 'real life' rather than a training exercise. I would recommend its use for team-building, post-restructuring culture building and in leading change through uncertain conditions.
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Paula Cook
rated this item with 5 stars.
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I used it as the very first activity in a one-day module of our Leadership Development program called “Communication for Change”. What I liked about it was that it could be run with almost no preparation – just print out the briefs, give them to the teams, and away they go. The teams did all the stereotypical things while participating that gave us some great discussion in the debrief – e.g. confusion about what the other team was doing, poor communication, competitive streaks coming to the surface, time wasting through lack of information sharing, too much focus on the task and not enough on the people etc. It was a great intro to our workshop, and was extremely engaging for the participants. Next time I would probably elaborate a bit more on the briefing to make it clearer that it is a CHANGE. For example, that the dinner party was all organised but then the restaurant changed the tables available etc. This would make a slightly smoother transition into the program topic I’m including it in. Overall it worked really well and generated very useful discussion. I will definitely continue to include it in this program.
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Previous Member
rated this item with 4 stars.
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This exercise did not work very well as it was far too easy with the corporate team solving the problem within 10-15 minutes, therefore not having to adjust to any change. Further complications could be added in order to make the exercise more challenging, such as reduction in time or the facilitator acting as the HR team and taking a variety of approaches to directing change. The current time of 45 minutes to complete the exercise is far too long. I recognised this and reduced it to 30 minutes yet this was still too long and the learners felt that they got nothing from the exercise, other than demonstrating how clever they were!
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Nick Lennon-Barrett
rated this item with 2 stars.
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If you want a great activity to use for topics on change management, this is the one. From understanding change, planning change and implementing change, this activity has the versatility to be used around any of these topics. When I first joined trainer’s library I used it nearly every month for about 2 years – a great activity that can really help delegates understand how individuals react differently to change. I do feel that it is Important to have 2 facilitators so that notes can be made on the behaviours people demonstrate during the activity. A brilliant activity that I continue to go back to…
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Gary Shewan
rated this item with 5 stars.
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Time:
In total we estimate this exercise will take 50 minutes.
Aims: • To consider where people have a true sense of belonging and what that feels like. • To explore the positive benefits of ‘belonging’. • To explore how to create a sense of belonging at work.
About
Time: The exercise in this module can be completed in about 30 minutes. In total, allowing for discussion, we recommend allowing about 50 minutes for this module.
Aims: • To consider where people have a true sense of belonging and what that feels like. • To explore the positive benefits of ‘belonging’. • To explore how to create a sense of belonging at work.
Group Size: This module can be used with groups of almost any size.
Useful For: Staff at all levels.
You'll Need: Nothing other than the materials provided.
Notes: A discussion that encourages people to explore how it feels to belong.
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Time:
In total we estimate this exercise will take 75 minutes.
Aims: • To help sales professionals recognise and understand the barriers they must overcome. • To help participants plan a sales approach that is empathetic and engaging. • To help participants plan a strategy that addresses customers concerns and quickly lets the customer know what’s in it for them.
About
Time: The exercise in this module can be completed in about 55 minutes. In total, allowing for discussion, we recommend allowing about 75 minutes for this module.
Aims: • To help sales professionals recognise and understand the barriers they must overcome. • To help participants plan a sales approach that is empathetic and engaging. • To help participants plan a strategy that addresses customers concerns and quickly lets the customer know what’s in it for them.
Group Size: This module can be used with groups of up to 14 participants.
Useful For: Anyone involved in sales, particularly telephone-based sales.
You'll Need: • A flipchart and pens for each team.
Notes: We’d like to thank Giles Smith of PGL Travel for his help developing this exercise, which was born on a Trainers’ Library Masterclass.
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Time:
In total we estimate this exercise will take 105 minutes.
Aims: • To introduce managers to the subject of employee engagement. • To help managers begin to understand why employee engagement is central to being a successful manager.
About
Time: The exercise in this module can be completed in about 70 minutes. In total, allowing for discussion, we recommend allowing about 105 minutes for this module.
Aims: • To introduce managers to the subject of employee engagement. • To help managers begin to understand why employee engagement is central to being a successful manager.
Group Size: This module can be used with groups of between 3 and 20 participants. Ideally, you'll have at least 6 participants though so that you can create 3 teams of 2 or more.
Useful For: Participants with managerial responsibility (or those who will have imminently.)
You'll Need: • Prepared flipcharts with simple 'cartoon' faces drawn on them - one face for each participant. • Post-it notes.
Notes: This exercise is designed for the start of an Employee Engagement workshop. Before the participants arrive – create a flip chart or charts with colourful cartoon faces on. Please have enough faces so that there is one for each participant. Have these on display at the start of the exercise. There are two parts to this exercise. It is essential that both are completed to ensure that learning is maximised.
Remote/Virtual Delivery: There is a Remote Delivery version of this module available in Trainers’ Library.
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This was a good exercise for looking at the difference between satisfaction, motivation and employee engagement. I used this exercise after first sharing and looking at what employee engagement was about and with hindsight I wish I had done the exercise first. All three teams really wanted to engage with staff not just satisfy - it was a great exercise, with effort and participation high (the presentations were brilliant)and Employee Engagement was top priority on the learning outcome. But maybe the learning of the differences between the 3 areas was a little lost - note to self do the exercise first next time :).
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Stephanie Fry
rated this item with 5 stars.
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I found this module very useful and received some positive feedback from the delegates. The Marvelous Zoo exercise worked really well looking at the three different approaches, satisfying staff, motivating staff and engaging staff and how it all fits together.
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Shirley Palmer
rated this item with 5 stars.
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A great module, I have used it twice and each time the result has been positive. The exercise enables the delegates to quickly identify the difference between satisfied, motivated and engaged employees. Great to use with the other modules. Thank you Glasstap. Jayne Dark
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Jayne Dark
rated this item with 4 stars.
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Time:
In total we estimate this exercise will take 105 minutes.
Aims: • To encourage managers to identify the factors that will make their teams feel that they value the organisation they work for and are valued in return.
About
Time: The exercise in this module can be completed in about 70 minutes. In total, allowing for discussion, we recommend allowing about 105 minutes for this module.
Aims: • To encourage managers to identify the factors that will make their teams feel that they value the organisation they work for and are valued in return.
Group Size: This module can be used with groups of between 3 and 20 participants.
Useful For: Participants with managerial responsibility (or those who will have imminently.)
You'll Need: No additional materials are required but the final part of the exercise requires space for participants to move around the room.
Notes: The exercises allow space for participants to reflect on the engagement of a team of up to 15 employees. If their team is bigger than this, encourage them to think about their best and worst performing team members. Whilst this module can be run as a stand-alone exercise, it is most powerful when used with the other exercises in the Employee Engagement series. This complete course can be run in one day or in 4 bite-sized sessions.
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I used this module along side the part 1 'whats in it for me' I had a mix of experienced and inexperienced leaders. It was a good way of making them think about their team members and how they can increase the level of engagement in both the organisation and their job.
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Shirley Palmer
rated this item with 5 stars.
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This module asks the delegates to consider their own team members and encourages them to consider ideas and suggestions on how to increase the levels of engagement on their teams. The Managers I was working with where inexperienced and I found they did needed quite a lot of direction. Very worthwhile and I would definitely use again. Thank you Glasstap. Jayne Dark
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Jayne Dark
rated this item with 4 stars.
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Time:
In total we estimate this exercise will take 80 minutes.
Aims: • To explore the role that managers’ behaviours play in employee engagement. • To identify the behaviours that lead to more engaged teams. • To consider the impact this has on success.
About
Time: The exercise in this module can be completed in about 50 minutes. In total, allowing for discussion, we recommend allowing about 80 minutes for this module.
Aims: • To explore the role that managers’ behaviours play in employee engagement. • To identify the behaviours that lead to more engaged teams. • To consider the impact this has on success.
Group Size: This module can be used with groups of between 3 and 20 participants.
Useful For: Participants with managerial responsibility (or those who will have imminently).
You'll Need: Nothing other than the materials provided.
Remote/Virtual Delivery: There is a Remote Delivery version of this module available in Trainers’ Library.
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I used this module along side employee engagement 1 and 2. The delegates enjoyed the behaviour cards exercise. The team leaders were quite surprised at how different the order of the cards came out and found that it was a good way of showing that you need to tailor your approach for each individual member of the team to get the best out of them. They also found the rosebud case study exercise beneficial.
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Shirley Palmer
rated this item with 5 stars.
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Time:
In total we estimate this exercise will take 60 minutes.
Aims: • To help participants understand what it feels like to be engaged in their job and the difference it makes to how they feel and the quality of their work.
About
Time: The exercise in this module can be completed in about 40 minutes. In total, allowing for discussion, we recommend allowing about 60 minutes for this module.
Aims: • To help participants understand what it feels like to be engaged in their job and the difference it makes to how they feel and the quality of their work.
Group Size: This module can be used with groups of between 3 and 16 participants.
Useful For: Participants with managerial responsibility (or those who will have imminently.)
You'll Need: • A Bridge Constructor Kit for each team. • A separate area for each team to work in, where they will be out of sight of the other team(s).
Notes: It is advisable to start this exercise without too much introduction – just hand out the briefings and let them get on with it. Whilst this works very well as a stand-alone exercise, we thoroughly recommend using it in conjunction with Employee Engagement 1 , Employee Engagement 2 and Employee Engagement 3. .
Remote/Virtual Delivery: There is a Remote Delivery version of this module available in Trainers’ Library.
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I have used this several times on a management training programme when we focus on employee engagement. It has always been met with great enthusiasm and learning outcomes achieved whilst having fun. There have been some very imaginative wobbly bridges created. Great way to end a day.
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Sue Bartlett
rated this item with 5 stars.
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I use this as part of a course on Employee Engagement. The delegates absolutely love the exercise. The difference in the results from the two groups is really striking. The de-brief at the end always helps highlight the importance of considering how we communicate with others and the impact on their levels of motivation, engagement and ultimately on what they produce. Making a direct connection between engagement and output really helps to focus managers minds on why employee engagement is so important. An excellent exercise, would highly recommend
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Mike Taylor
rated this item with 5 stars.
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This exercise was a lot of fun and went down really well with a group of team leaders. It was good to see the different approaches used when building the bridge and the reactions when they realised they had slightly different briefs. It was really good on enfolding how much impact a manager has when engaging with their staff. I would defiantly recommend this exercise along with Employee engagement 1,2 and 3.
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Shirley Palmer
rated this item with 5 stars.
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This is a really fun and interactive activity to help delegates understand the role of the manager in driving engagement. The debrief at the end of the session is extremely valuable in understand the impact engagement has on performance.
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Jennifer Stevens
rated this item with 5 stars.
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I did this activity in conjunction with the other Employee Engagement modules and it worked a treat. The learning was fantastic and the feedback was great. I can't wait to use again in the next few weeks. Excellent. Thank you Glasstap. Jayne Dark
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Jayne Dark
rated this item with 5 stars.
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This is a fab activity that, when used in conjunction with the activity ‘Employee Engagement 4, really gets the ‘engagement’ message across. I haven’t used it for employee engagement (yet!) but I have amended the activity slightly and used it to explore member engagement. It went down really well with the participants, they enjoyed doing something different other than discussion etc and took a lot from the learning points of the activity. It particularly made them think about the importance of engaging others by moving out of their comfort zone when planning events rather than putting on events that they are comfortable with. I think this is going to quickly become one of my favourite activities.
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Previous Member
rated this item with 5 stars.
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Came across this just at the right time - very fortuitous! With some script adaption used this as a team building exercise within a health and social care context. Materials came from my 'Blue Peter' box as well as some of the recommended ones. Worked really well and was very powerful. Did exactly what it said on the tin! Another 5* product from Glasstap. How did I ever cope without you!!
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Robert Corteen
rated this item with 5 stars.
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Time:
In total we estimate this exercise will take 60 minutes.
Aims: • To explore how engaged participants are currently feeling at work. • To create an action plan for the workplace that will improve employee engagement.
About
Time: The exercise in this module can be completed in about 45 minutes. In total, allowing for discussion, we recommend allowing about 60 minutes for this module.
Aims: • To explore how engaged participants are currently feeling at work. • To create an action plan for the workplace that will improve employee engagement.
Group Size: This module can be used with groups of up to 25 participants.
Useful For: Work-based teams.
You'll Need: • The 10 Engaging Behaviours posters (Handout provided). 20 red counters (or similar) and 20 green counters for each participant. (We’ve provided a template should you wish to use paper counters.) • An envelope for each poster. (We recommend numbering these to make it easier to keep the poster and correct envelope together.)
Remote/Virtual Delivery: There is a Remote Delivery version of this module available in Trainers’ Library.
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Time:
In total we estimate this exercise will take 60 minutes.
Aims: • To enable participants to consider how customers and staff view their organisation. • To identify cultural/image strengths and weaknesses within the organisation. • To generate discussion about how cultural/image strengths can be maintained, and how weaknesses might be overcome.
About
Time: The exercise in this module will take about 45 minutes to complete (but can be shortened if necessary). In total, allowing for discussion, we recommend allowing 60 minutes to complete this module.
Aims: • To enable participants to consider how customers and staff view their organisation. • To identify cultural/image strengths and weaknesses within the organisation. • To generate discussion about how cultural/image strengths can be maintained, and how weaknesses might be overcome.
Group Size: Fairly adaptable but we would recommend use with groups of less than 15 participants, working in two teams.
Useful For: Staff at all levels.
You'll Need: • One set of Feelings Cards per team. • Flipchart paper and marker pens for each team. • Blu-tack.
Notes: Use this as a catalyst for discussing how the organisation is currently viewed by its stakeholders, and how participants would like it to be viewed in the future.
Remote/Virtual Delivery: There is a Remote Delivery version of this module available in Trainers’ Library - Brand Reflection - How are we seen? .
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Time:
In total we estimate this exercise will take 50 minutes.
Aims: • To identify improvements that can be made. • To identify things that need to be taken into consideration when planning continuous improvement activities. • To plan one improvement that can be implemented in the workplace.
About
Time: The exercises in this module will take about 35 minutes to complete. In total, allowing for discussion, we recommend allowing 50 minutes to complete this module.
Aims: • To identify improvements that can be made. • To identify things that need to be taken into consideration when planning continuous improvement activities. • To plan one improvement that can be implemented in the workplace.
Group Size: This module is suitable for use with groups of up to 25 participants.
Useful For: Staff at all levels.
You'll Need: Nothing other than the materials provided.
Remote/Virtual Delivery: There is a Remote Delivery version of this module available in Trainers’ Library called Planning an Improvement .
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Time:
In total we estimate this exercise will take 50 minutes.
Aims: • To encourage new managers to think about which of their team members they are most worried about managing and begin to identify actions they can take to manage them effectively.
About
Time: The exercise in this module can be completed in about 40 minutes. In total, allowing for discussion, we recommend allowing about 50 minutes for this module.
Aims: • To encourage new managers to think about which of their team members they are most worried about managing and begin to identify actions they can take to manage them effectively.
Group Size: This module can be used with groups of up to 25 participants.
Useful For: Brand new managers (or those who soon will be), and particularly those that have been promoted from within the team.
You'll Need: • Post-it notes, glue, sellotape and Blu Tack. • Playdough or other modelling clay. • Large flat (plain) wooden lolly sticks. • Colourful pipe cleaners. • Art equipment.
Notes: This is an introductory module or icebreaker for new managers. It is designed to build awareness of participants’ fears and concerns, gather initial ideas and explore the personal learning each participant needs to get from the training that follows. If using this module with larger groups, more time will be needed for debriefing the exercise; alternatively, you can ask them to work in pairs during the exercise.
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I have used this activity as an introduction exercise to Managing Difficult People which works really well, gets individual to relax into talking about the challenging people/situations they are facing without having to get too specific and gets some energy and fun in to a fairly emotive subject.
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Anjana Rajani
rated this item with 5 stars.
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Time:
In total we estimate this exercise will take 60 minutes.
Aims: • To encourage participants to identify an appropriate management style based on the individual they are dealing with, the role they are doing and what the team needs them to do.
About
Time: The exercise in this module can be completed in about 40 minutes. In total, allowing for discussion, we recommend allowing about 60 minutes for this module.
Aims: • To encourage participants to identify an appropriate management style based on the individual they are dealing with, the role they are doing and what the team needs them to do.
Group Size: This module can be used with groups of up to 25 participants.
Useful For: Participants who have managerial responsibility (or those who will have imminently).
You'll Need: • Post it notes and Blu-Tack. • Lengths of string about 1 metre/3 feet long. (You’ll need two lengths for each team of 3 or 4 participants.) • Plenty of space.
Notes: This exercise can work as a stand-alone training exercise for new managers. It is designed to look at the role of the manager and explore suitable approaches for managing individual team members. You will need to clear a large space (on the floor or on tables) for the main part of the exercise.
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We recently launched a new management programme and we ran this activity, it was a really great way for them to understand their people and help them create an action plan for themselves in their new role.
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Jennifer Stevens
rated this item with 4 stars.
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Used this with a group of young managers. Worked well. Would comment that there are a lot of parts of this module, and it's easy to run longer than indicated.
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Rob Pyne
rated this item with 5 stars.
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Time:
In total we estimate this exercise will take 60 minutes.
Aims: • To examine common problems/conundrums associated with giving presentations and discuss ways of overcoming these. • To highlight and share best practices and tips for making presentations successful.
About
Time: This game can be played in about 30 minutes. In total, allowing for discussion and evaluation, we recommend allowing 60 minutes.
Aims: • To examine common problems/conundrums associated with giving presentations and discuss ways of overcoming these. • To highlight and share best practices and tips for making presentations successful.
Skills and Behaviours Tested: Presentation skills, communication skills, influence and persuasion, planning and preparation, creative thinking and audience engagement.
Group Size: In this exercise participants can play individually, although we recommend they play in pairs/small teams.
Useful For: Staff at all levels.
You'll Need: • A counter for every team. • Dice. • A 'Pitfalls and Trampolines' game board and a set of Pitfalls cards and
Trampoline cards for each game in play.
Notes: Pitfalls and Trampolines is a fun board game. It can be used at any point within a training event, but is perhaps most useful as a tool for reviewing key learning points and for sharing knowledge and ideas. Some of the cards may not be applicable to your participants so, before starting the exercise, review all of the Pitfalls and Trampolines cards and remove any that aren’t relevant.
Endorsed by The National Association of School-Based Teacher Trainers, NASBTT.
Remote/Virtual Delivery: There is a Remote Delivery version of this module available in Trainers’ Library.
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This activity really helps to embed learning on a presentation skills course, I have used it several times with a positive impact.
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Clare Bell
rated this item with 5 stars.
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Although I didn't use this activity as a board game it is an extremely useful module. It covers several challenges we face when delivering presentations and tips to overcome some of these issues. Rather than use a board game (because of the audience I was delivering to) I split the learners into small groups and gave them different activity cards to discuss and feedback on. This worked really well as an alternative way to get the learning points across.
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Roxanne Moran
rated this item with 5 stars.
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I have used this for my training team with great effect. I tweaked the rules, as
my team are new to training. I used it as a training session rather than a
review of knowledge. With each card turned over, I gave them some suggestions;
they then had to come up with their own ideas. They then broke out into groups
and had to work out a way that they could actually use this in their own
sessions. We
have had several sessions on this game, as it takes a lot longer to complete
the way we are doing it. They want to use it over and over again as each time
they use it they get new answers. Feedback from the team is that it is a great
way to learn, practical, fun, informative and an excellent way to work as a
team.
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Karon Campbell
rated this item with 5 stars.
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The training team use this exercise as part of a two day Presentation course. It is useful to use the exercise as a quiz at the end of day one to summarise what they have learnt throughout the day. If you use the questions as a quiz rather than on a snakes and ladders board I find that it is easier to set up and more competitive as each team shouts out their team name before answering.
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Previous Member
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I have successfully used Pitfalls and Trampolines for a couple of years now with great results. I usually use the exercise as an opener for a 9 month Management programme for Assistant Managers on an internal development programme. The game is part of a day long Presentation Skills module, which introduces delegates to the most effective way of presenting a Case Study they are about to work on to our Board of Directors some 4 weeks later. I have had tremendous fun with the exercise... All delegates have agreed that, whilst public speaking is not necessarily ever going to be their favourite management duty, they nevertheless learn lots of useful tips from the day which they can use again and again.
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Previous Member
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I used Pitfalls and Trampolines for Presentation Skills on a course last week. I was looking for something to summarise the course, and this fitted the bill perfectly! It gave people an opportunity to demonstrate what they had learned, and to review techniques that maybe had only been 'skimmed' at the time of discussion. Best of all, it did so in a light hearted and fun way. The competitive element was very strong in the training room that afternoon! Thanks for a great activity.
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Previous Member
rated this item with 5 stars.
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Time:
In total we estimate this exercise will take 45 minutes.
Aims: • To consider the role goals can play in helping a positive mental attitude and resilience. • To consider why goals can help or hinder our resilience and how to ensure our goals help us move forward positively.
About
Time: The exercise in this module can be completed in about 30 minutes. In total, allowing for discussion, we recommend allowing about 45 minutes for this module.
Aims: • To consider the role goals can play in helping a positive mental attitude and resilience. • To consider why goals can help or hinder our resilience and how to ensure our goals help us move forward positively.
Group Size: This module can be used with groups of up to 25 participants.
Useful For: Staff at all levels.
You'll Need: • Nothing other than the materials provided.
Notes: This activity encourages participants to reflect on a personal goal. It’s important therefore that their right to privacy is respected and that participants are invited rather than asked to share their thoughts, insights and ideas.
Remote/Virtual Delivery: There is a Remote Delivery version of this module available in Trainers’ Library.
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Time:
In total we estimate this exercise will take 70 minutes.
Aims: • To consider issues around communicating your project plan effectively and to create a communication plan.
About
Time: The exercise in this module can be completed in about 35 minutes. In total, allowing for discussion, we recommend allowing about 70 minutes for this module.
Aims: • To consider issues around communicating your project plan effectively and to create a communication plan.
Group Size: This module can be used with groups of up to 25 participants.
Useful For: Anyone who needs to set up and/or commission and/or manage projects.
You'll Need: Nothing other than the materials provided.
Notes: This is the third module in the Project Planning series. The first two modules must be run before this one. If you are running this on a different date from the first two modules it would be sensible to remind participants to bring their completed project plan, risk analysis and contingency planning documents to this session. As with the previous sessions, you will probably need several copies of the handout per participant so make sure you have enough printed.
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Time:
In total we estimate this exercise will take 80 minutes.
Aims: • To consider what needs to be communicated when change is initiated. • To explore the need to convince those affected by change of the need for change and its urgency. • To consider methods that can be used to achieve buy-in to change programmes.
About
Time: This exercise will take about 45 minutes to complete. In total, allowing for discussion, we recommend allowing 80 minutes to complete this module.
Aims: • To consider what needs to be communicated when change is initiated. • To explore the need to convince those affected by change of the need for change and its urgency. • To consider methods that can be used to achieve buy-in to change programmes.
Group Size: This module is suitable for use with groups of up to 15 participants.
Useful For: Managers.
You'll Need: Nothing other than the materials provided.
Remote/Virtual Delivery: There is a two-part Remote Delivery version of this module available in Trainers’ Library called Selling Change - Introduction and Selling Change (R).
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The handouts mention Bernie Leslie and Francis - However in the materials they are referred to as Bernie Bob and Cilla. Just beware...
I had a call from Glasstap by return and the materials have now been amended (Excellent service) - Great module!
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Previous Member
rated this item with 5 stars.
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Time:
In total we estimate this exercise will take 90 minutes.
Aims: • To encourage participants to think about the extent to which staff feel engaged with the organisation they work for. • To consider who staff feel is responsible for business performance. • To think about how vision and values are used within the organisation. • To demonstrate how values can be ingrained in the organisation. • To consider the benefits of an organisation where staff feel engaged and responsible for the business outcomes.
About
Time: This exercise will take about 60 minutes to complete. In total, allowing for discussion, we recommend allowing 90 minutes to complete this module.
Aims: • To encourage participants to think about the extent to which staff feel engaged with the organisation they work for. • To consider who staff feel is responsible for business performance. • To think about how vision and values are used within the organisation. • To demonstrate how values can be ingrained in the organisation. • To consider the benefits of an organisation where staff feel engaged and responsible for the business outcomes.
Group Size: This module is suitable for use with groups of up to 25 participants.
Useful For: Managers.
You'll Need: For this exercise you will need a good quantity of greeting card making materials. For example: Glue, Double sided tape or pads, Scissors, Card of various colours and textures, ribbon of various colours and gold/silver markers. You'll need enough materials for each team of 4-6 participants to make one 'template' card and one 'team' card of their own design.
Notes: This exercise was first used at the 2008 Trainers' Library Conference and has been designed around the five 'passions' that underpin our business. It's an unusually personal module that we've used to share some of the key principles and approaches that we believe have been key to the success of Glasstap. It's been added to Trainers' Library in response to requests from participants who attended the conference. You can use the five values we’ve suggested for the exercise to great effect, but the exercise can be easily adapted to your own organisation’s vision and values. However, we strongly recommend limiting the number of values used in this exercise to 6 or fewer. If your organisation doesn’t have a clear set of values or principles, you could use an exercise like ‘Feelings Cards’ to generate discussion around people’s values and to identify some possible organisational values for the future.
Remote/Virtual Delivery: There is a Remote Delivery version of this module available in Trainers’ Library called The E-Card Factory - Balancing Business with Values .
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I used this as part of an induction program when participants were joining an organisation with a real passion for their values.
It was a good way to introduce the concept of values and why they matter. It enabled us to have an honest and open debate about what people really thought about values and was a creative way to tackle some quite interesting viewpoints in an open and constructive way.
Although the trainer notes say it is aimed at managers, I would say more junior members of staff would get value from it too (& possibly more so)
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Frances Ferguson
rated this item with 4 stars.
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Time:
In total we estimate this exercise will take 45 minutes.
Aims: • To explore what participants can do to improve their own levels of engagement.
About
Time: The exercise in this module can be completed in about 30 minutes. In total, allowing for discussion, we recommend allowing about 45 minutes for this module.
Aims: • To explore what participants can do to improve their own levels of engagement.
Group Size: This module can be used with groups of up to 25 participants.
Useful For: Staff at all levels.
You'll Need: • Nothing other than the materials provided.
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Time:
In total we estimate this exercise will take 50 minutes.
Aims: • To discover how to apply SMART when agreeing objectives for team members.
About
Time: The exercise in this module can be completed in about 40 minutes. In total, allowing for discussion, we recommend allowing about 50 minutes for this module.
Aims: • To discover how to apply SMART when agreeing objectives for team members.
Group Size: This module can be used with groups of up to 25 participants.
Useful For: Participants with managerial responsibility, or those who will have imminently.
You'll Need: • You may wish to have some spare copies of the Action Plan sheets included in the handout, in case participants have lots of ideas they wish to document.
Notes: This exercise follows on from Objectives – The SMART Way and is designed for managers who need to set objectives for team members.If you’re confident that participants already know SMART it can be run as a standalone exercise. However, we’d always recommend recapping on the five elements of SMART before beginning this module.
Remote/Virtual Delivery: There is a Remote Delivery version of this module available in Trainers’ Library called SMART Objectives - Practice.
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Time:
In total we estimate this exercise will take 50 minutes.
Aims: • To explore differences within a group of people. • To encourage people to recognise and be comfortable with differences. • To begin conversations about the support we can provide others and the support we might like to request from others.
About
Time: The exercise in this module can be completed in about 20 minutes. In total, allowing for discussion, we recommend allowing about 50 minutes for this module.
Aims: • To explore differences within a group of people. • To encourage people to recognise and be comfortable with differences. • To begin conversations about the support we can provide others and the support we might like to request from others.
Group Size: This module can be used with groups of up to 25 participants.
Useful For: Staff at all levels.
You'll Need: • To prepare the test flipchart (as shown on PowerPoint slide 2). • To pre-prepare 6-8 flipcharts with one of the questions from the Trainers’ Handout. • Plenty of sticky notes for participants.
Remote/Virtual Delivery: There is a Remote Delivery version of this module available in Trainers’ Library.
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Time:
In total we estimate this exercise will take 90 minutes.
Aims: • To understand the importance of delegating authority appropriately to other colleagues. • To introduce the Tannenbaum and Schmidt Continuum as a method of deciding what levels of authority to delegate.
About
Time: The exercise in this module can be completed in about 55 minutes. In total, allowing for discussion, we recommend allowing about 90 minutes for this module.
Aims: • To understand the importance of delegating authority appropriately to other colleagues. • To introduce the Tannenbaum and Schmidt Continuum as a method of deciding what levels of authority to delegate.
Group Size: This module can be used with groups of up to 25 participants.
Useful For: Those who have responsibility for other staff, or who will do very soon.
You'll Need: • One set of cards for every team of 2-3 participants. • Blu-tack.
Remote/Virtual Delivery: There is a Remote Delivery version of this module available in Trainers’ Library.
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A nice way to introduce a management styles model and consider the effectiveness of a particular case study.
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Lisa Lester
rated this item with 5 stars.
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